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Animation speed helpers, stop on remix end (#91)
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@ -4,7 +4,7 @@ using UnityEngine;
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using DG.Tweening;
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using HeavenStudio.Util;
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using HeavenStudio.Editor.Track;
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using HeavenStudio.Games;
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using System;
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@ -121,7 +121,7 @@ namespace HeavenStudio
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new Minigame("gameManager", "Game Manager", "", false, true, new List<GameAction>()
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{
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new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }, 0.5f, inactiveFunction: delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }),
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new GameAction("end", delegate { Debug.Log("end"); }),
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new GameAction("end", delegate { Debug.Log("end"); GameManager.instance.Stop(0); Timeline.instance?.SetTimeButtonColors(true, false, false);}),
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new GameAction("skill star", delegate { }, 1f, true),
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new GameAction("flash", delegate
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{
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