Animation speed helpers, stop on remix end (#91)

This commit is contained in:
minenice55
2022-06-06 12:54:49 -04:00
committed by GitHub
parent 52ecce8c3e
commit a4d6537f9c
5 changed files with 102 additions and 104 deletions

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@ -4,7 +4,7 @@ using UnityEngine;
using DG.Tweening;
using HeavenStudio.Util;
using HeavenStudio.Editor.Track;
using HeavenStudio.Games;
using System;
@ -121,7 +121,7 @@ namespace HeavenStudio
new Minigame("gameManager", "Game Manager", "", false, true, new List<GameAction>()
{
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }, 0.5f, inactiveFunction: delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }),
new GameAction("end", delegate { Debug.Log("end"); }),
new GameAction("end", delegate { Debug.Log("end"); GameManager.instance.Stop(0); Timeline.instance?.SetTimeButtonColors(true, false, false);}),
new GameAction("skill star", delegate { }, 1f, true),
new GameAction("flash", delegate
{