Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

This commit is contained in:
AstrlJelly
2023-06-10 16:01:44 -04:00
176 changed files with 4903 additions and 3019 deletions

View File

@ -97,11 +97,11 @@ namespace HeavenStudio.Games
CtrPillowMonkey[,] monkeys;
//cues while unoaded
static float WantThreeJump = Single.MinValue;
static float WantFiveJump = Single.MinValue;
static float WantThrowSequence = Single.MinValue;
static float WantSleepSequence = Single.MinValue;
static float WantInstantSleep = Single.MinValue;
static double WantThreeJump = double.MinValue;
static double WantFiveJump = double.MinValue;
static double WantThrowSequence = double.MinValue;
static double WantSleepSequence = double.MinValue;
static double WantInstantSleep = Single.MinValue;
static bool WantSleepType = false;
static int WantSleepAction = (int) PajamaParty.SleepType.Normal;
static int WantInstantSleepAction = (int) PajamaParty.SleepType.Normal;
@ -153,27 +153,53 @@ namespace HeavenStudio.Games
}
}
public override void OnGameSwitch(float beat)
public override void OnGameSwitch(double beat)
{
if (WantThreeJump != Single.MinValue)
if (WantThreeJump != double.MinValue)
{
DoThreeJump(WantThreeJump, false);
WantThreeJump = Single.MinValue;
WantThreeJump = double.MinValue;
}
if (WantFiveJump != Single.MinValue)
if (WantFiveJump != double.MinValue)
{
DoFiveJump(WantFiveJump, false);
WantFiveJump = Single.MinValue;
WantFiveJump = double.MinValue;
}
if (WantThrowSequence != Single.MinValue)
if (WantThrowSequence != double.MinValue)
{
DoThrowSequence(WantThrowSequence, false);
WantThrowSequence = Single.MinValue;
WantThrowSequence = double.MinValue;
}
if (WantSleepSequence != Single.MinValue)
if (WantSleepSequence != double.MinValue)
{
DoSleepSequence(WantSleepSequence, WantSleepType, WantSleepAction, false);
WantSleepSequence = Single.MinValue;
WantSleepSequence = double.MinValue;
}
if (WantInstantSleep != double.MinValue)
{
DoInstantSleep(WantInstantSleep, WantInstantSleepAction);
WantInstantSleep = double.MinValue;
}
}
public void Bop(double beat, double length, bool doesBop, bool autoBop)
{
void Bops(bool bop) {
Mako.shouldBop = bop;
for (int y = 0; y < 5; y++) {
for (int x = 0; x < 5; x++) {
if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = bop;
}
}
}
Bops(autoBop || doesBop);
if (!autoBop && doesBop) {
BeatAction.New(gameObject, new List<BeatAction.Action>() {
new BeatAction.Action(beat + length, delegate {
Bops(false);
})
});
}
if (WantInstantSleep != Single.MinValue)
{
@ -182,7 +208,7 @@ namespace HeavenStudio.Games
}
}
public void Bop(float beat, float length, bool doesBop, bool autoBop)
public void Bop(double beat, double length, bool doesBop, bool autoBop)
{
void Bops(bool bop) {
Mako.shouldBop = bop;
@ -203,7 +229,7 @@ namespace HeavenStudio.Games
}
}
public void DoThreeJump(float beat, bool doSound = true)
public void DoThreeJump(double beat, bool doSound = true)
{
Mako.ScheduleJump(beat);
if (doSound)
@ -238,7 +264,7 @@ namespace HeavenStudio.Games
});
}
public static void WarnThreeJump(float beat)
public static void WarnThreeJump(double beat)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("pajamaParty/three1", beat),
@ -248,7 +274,7 @@ namespace HeavenStudio.Games
WantThreeJump = beat;
}
public void DoFiveJump(float beat, bool doSound = true)
public void DoFiveJump(double beat, bool doSound = true)
{
Mako.ScheduleJump(beat);
if (doSound)
@ -270,7 +296,7 @@ namespace HeavenStudio.Games
});
}
public static void WarnFiveJump(float beat)
public static void WarnFiveJump(double beat)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("pajamaParty/five1", beat),
@ -282,7 +308,7 @@ namespace HeavenStudio.Games
WantFiveJump = beat;
}
public void DoThrowSequence(float beat, bool doSound = true)
public void DoThrowSequence(double beat, bool doSound = true)
{
Mako.ScheduleThrow(beat);
if (doSound)
@ -295,13 +321,13 @@ namespace HeavenStudio.Games
});
}
public static void WarnThrowSequence(float beat)
public static void WarnThrowSequence(double beat)
{
PlayThrowSequenceSound(beat, true);
WantThrowSequence = beat;
}
public static void PlayThrowSequenceSound(float beat, bool force = false)
public static void PlayThrowSequenceSound(double beat, bool force = false)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("pajamaParty/throw1", beat),
@ -315,7 +341,7 @@ namespace HeavenStudio.Games
}, forcePlay: force);
}
public void DoSleepSequence(float beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true)
public void DoSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true)
{
Mako.StartSleepSequence(beat, alt, action);
MonkeySleep(beat, action);
@ -329,7 +355,7 @@ namespace HeavenStudio.Games
});
}
public static void WarnSleepSequence(float beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal)
public static void WarnSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("pajamaParty/siesta1", beat),
@ -343,7 +369,7 @@ namespace HeavenStudio.Games
WantSleepAction = action;
}
public void DoInstantSleep(float deslumber, int action)
public void DoInstantSleep(double deslumber, int action)
{
Mako.anim.Play("MakoSleepJust", -1, 1);
for (int y = 0; y < 5; y++) {
@ -356,7 +382,7 @@ namespace HeavenStudio.Games
BeatAction.New(gameObject, new List<BeatAction.Action>() {
new BeatAction.Action(deslumber, delegate {
Mako.anim.DoScaledAnimationAsync("MakoAwake", 0.5f);
Jukebox.PlayOneShotGame("pajamaParty/siestaDone");
SoundByte.PlayOneShotGame("pajamaParty/siestaDone");
for (int y = 0; y < 5; y++) {
for (int x = 0; x < 5; x++) {
if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyAwake", 0.5f);
@ -366,7 +392,7 @@ namespace HeavenStudio.Games
});
}
public static void WarnInstantSleep(float beat, float length, int action)
public static void WarnInstantSleep(double beat, double length, int action)
{
WantInstantSleep = beat + length - 1;
WantInstantSleepAction = action;
@ -377,7 +403,7 @@ namespace HeavenStudio.Games
Bed.GetComponent<Animator>().Play("BedImpact", -1, 0);
}
public void JumpRow(int row, float beat, int alt = 1)
public void JumpRow(int row, double beat, int alt = 1)
{
if (row > 4 || row < 0)
{
@ -392,7 +418,7 @@ namespace HeavenStudio.Games
}
}
public void JumpCol(int col, float beat, int alt = 1)
public void JumpCol(int col, double beat, int alt = 1)
{
if (col > 4 || col < 0)
{
@ -407,7 +433,7 @@ namespace HeavenStudio.Games
}
}
public void MonkeyCharge(float beat)
public void MonkeyCharge(double beat)
{
foreach (CtrPillowMonkey monkey in monkeys)
{
@ -418,7 +444,7 @@ namespace HeavenStudio.Games
}
}
public void MonkeyThrow(float beat)
public void MonkeyThrow(double beat)
{
foreach (CtrPillowMonkey monkey in monkeys)
{
@ -429,7 +455,7 @@ namespace HeavenStudio.Games
}
}
public void MonkeySleep(float beat, int action)
public void MonkeySleep(double beat, int action)
{
foreach (CtrPillowMonkey monkey in monkeys)
{