Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

This commit is contained in:
AstrlJelly
2023-06-10 16:01:44 -04:00
176 changed files with 4903 additions and 3019 deletions

View File

@ -20,8 +20,8 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public int row;
public int col;
float lastReportedBeat;
float startJumpTime = Single.MinValue;
double lastReportedBeat;
double startJumpTime = double.MinValue;
float jumpLength = 1f;
float jumpHeight = 4f;
int jumpAlt;
@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
bool shouldntBop = false;
bool hasJumped = false;
float startThrowTime = Single.MinValue;
double startThrowTime = double.MinValue;
float throwLength = 4f;
float throwHeight = 12f;
@ -78,7 +78,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
Monkey.transform.rotation = Quaternion.Euler(0, 0, 0);
jumpAlt = 0;
}
startJumpTime = Single.MinValue;
startJumpTime = double.MinValue;
Monkey.transform.localPosition = new Vector3(0, 0);
Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f);
}
@ -95,7 +95,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
else
{
startThrowTime = Single.MinValue;
startThrowTime = double.MinValue;
if (hasThrown)
{
Projectile.transform.localPosition = new Vector3(0, 0);
@ -116,7 +116,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
}
public void Jump(float beat, int alt = 1)
public void Jump(double beat, int alt = 1)
{
startJumpTime = beat;
jumpAlt = 0;
@ -126,24 +126,24 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
}
public void Charge(float beat)
public void Charge(double beat)
{
shouldntBop = true;
anim.DoUnscaledAnimation("MonkeyReady");
}
public void Throw(float beat)
public void Throw(double beat)
{
anim.DoUnscaledAnimation("MonkeyThrow");
startThrowTime = beat;
Projectile.SetActive(true);
}
public void ReadySleep(float beat, int action)
public void ReadySleep(double beat, int action)
{
shouldntBop = true;
var cond = Conductor.instance;
startThrowTime = Single.MinValue;
startThrowTime = double.MinValue;
Projectile.transform.localPosition = new Vector3(0, 0);
Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
if (hasThrown)
@ -152,7 +152,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
hasThrown = false;
}
startJumpTime = Single.MinValue;
startJumpTime = double.MinValue;
Monkey.transform.localPosition = new Vector3(0, 0);
Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f);

View File

@ -16,8 +16,8 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public GameObject Projectile_Root;
public Animator anim;
float lastReportedBeat;
float startJumpTime = Single.MinValue;
double lastReportedBeat;
double startJumpTime = double.MinValue;
float jumpLength = 0;
float jumpHeight = 0;
bool jumpNg = false;
@ -31,6 +31,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
private bool startedSleeping = false;
float startThrowTime = Single.MinValue;
double startThrowTime = double.MinValue;
float throwLength = 0;
float throwHeight = 0;
@ -54,8 +55,8 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
if (PlayerInput.Pressed() && canJump && !PajamaParty.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
{
Jukebox.PlayOneShot("miss");
PlayerJump(cond.songPositionInBeats, true, false);
SoundByte.PlayOneShot("miss");
PlayerJump(cond.songPositionInBeatsAsDouble, true, false);
PajamaParty.instance.ScoreMiss();
}
if (PlayerInput.AltPressed() && canCharge)
@ -64,8 +65,8 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
if (PlayerInput.AltPressedUp() && charging && !PajamaParty.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP))
{
Jukebox.PlayOneShot("miss");
EndCharge(cond.songPositionInBeats, false, false);
SoundByte.PlayOneShot("miss");
EndCharge(cond.songPositionInBeatsAsDouble, false, false);
PajamaParty.instance.ScoreMiss();
}
@ -97,7 +98,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
anim.DoScaledAnimationAsync("MakoLand");
jumpNg = false;
}
startJumpTime = Single.MinValue;
startJumpTime = double.MinValue;
Player.transform.localPosition = new Vector3(0, 0);
Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f);
}
@ -121,7 +122,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
else
{
startThrowTime = Single.MinValue;
startThrowTime = double.MinValue;
Projectile_Root.transform.localPosition = new Vector3(0, 0);
if (hasThrown)
{
@ -136,7 +137,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
anim.DoUnscaledAnimation("MakoCatch");
}
//TODO: change when locales are a thing
Jukebox.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh
SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh
Projectile.SetActive(false);
hasThrown = false;
@ -156,7 +157,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
}
public void ProjectileThrow(float beat, bool drop = false, bool ng = false)
public void ProjectileThrow(double beat, bool drop = false, bool ng = false)
{
throwNg = ng;
Projectile.SetActive(true);
@ -176,7 +177,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
}
public void PlayerJump(float beat, bool pressout = false, bool ng = false)
public void PlayerJump(double beat, bool pressout = false, bool ng = false)
{
startedSleeping = false;
startJumpTime = beat;
@ -197,7 +198,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
charging = true;
}
public void EndCharge(float beat, bool hit = true, bool ng = false)
public void EndCharge(double beat, bool hit = true, bool ng = false)
{
ProjectileThrow(beat, !hit, ng);
var cond = Conductor.instance;
@ -214,7 +215,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
beat + 0.5f,
delegate {
anim.DoScaledAnimationAsync("MakoPickUp");
Jukebox.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh
SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh
Projectile.SetActive(false);
canCharge = true;
canJump = true;
@ -224,7 +225,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
}
public void PlayerThrough(float beat)
public void PlayerThrough(double beat)
{
var cond = Conductor.instance;
anim.DoScaledAnimationAsync("MakoThrough", 0.5f);
@ -244,7 +245,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
// jumping cues (timings for both are the same)
public void ScheduleJump(float beat)
public void ScheduleJump(double beat)
{
PajamaParty.instance.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JumpJustOrNg, JumpThrough, JumpOut);
}
@ -256,13 +257,13 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
var cond = Conductor.instance;
if (state <= -1f || state >= 1f)
{
Jukebox.PlayOneShot("miss");
PlayerJump(cond.songPositionInBeats, false, true);
SoundByte.PlayOneShot("miss");
PlayerJump(cond.songPositionInBeatsAsDouble, false, true);
}
else
{
Jukebox.PlayOneShotGame("pajamaParty/jumpJust");
PlayerJump(cond.songPositionInBeats, false, false);
SoundByte.PlayOneShotGame("pajamaParty/jumpJust");
PlayerJump(cond.songPositionInBeatsAsDouble, false, false);
}
caller.CanHit(false);
}
@ -275,13 +276,13 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
if (canJump)
{
var cond = Conductor.instance;
PlayerThrough(cond.songPositionInBeats);
PlayerThrough(cond.songPositionInBeatsAsDouble);
}
}
//////
// throw cue
public void ScheduleThrow(float beat)
public void ScheduleThrow(double beat)
{
PajamaParty.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, ChargeJustOrNg, ThrowThrough, JumpOut);
PajamaParty.instance.ScheduleInput(beat, 3f, InputType.STANDARD_ALT_UP, ThrowJustOrNg, ThrowThrough, JumpOut);
@ -290,7 +291,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public void ChargeJustOrNg(PlayerActionEvent caller, float state) {
StartCharge();
throwNg = (state <= -1f || state >= 1f);
Jukebox.PlayOneShotGame("pajamaParty/throw4");
SoundByte.PlayOneShotGame("pajamaParty/throw4");
}
public void ThrowJustOrNg(PlayerActionEvent caller, float state)
@ -300,13 +301,13 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
var cond = Conductor.instance;
if (state <= -1f || state >= 1f)
{
Jukebox.PlayOneShot("miss");
EndCharge(cond.songPositionInBeats, true, true);
SoundByte.PlayOneShot("miss");
EndCharge(cond.songPositionInBeatsAsDouble, true, true);
}
else
{
Jukebox.PlayOneShotGame("pajamaParty/throw5");
EndCharge(cond.songPositionInBeats, true, (throwNg || false));
SoundByte.PlayOneShotGame("pajamaParty/throw5");
EndCharge(cond.songPositionInBeatsAsDouble, true, (throwNg || false));
}
caller.CanHit(false);
}
@ -317,13 +318,13 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
if (canCharge)
{
var cond = Conductor.instance;
PlayerThrough(cond.songPositionInBeats);
PlayerThrough(cond.songPositionInBeatsAsDouble);
}
}
//
// sleep cue
public void StartSleepSequence(float beat, bool alt, int action)
public void StartSleepSequence(double beat, bool alt, int action)
{
startedSleeping = true;
if (hasJumped)
@ -332,12 +333,12 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
PajamaParty.instance.DoBedImpact();
jumpNg = false;
}
startJumpTime = Single.MinValue;
startJumpTime = double.MinValue;
Player.transform.localPosition = new Vector3(0, 0);
Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f);
Projectile.GetComponent<Animator>().Play("NoPose", -1, 0);
startThrowTime = Single.MinValue;
startThrowTime = double.MinValue;
Projectile_Root.transform.localPosition = new Vector3(0, 0);
Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
if (hasThrown)
@ -361,7 +362,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
anim.DoScaledAnimationAsync("MakoLand");
}
startJumpTime = Single.MinValue;
startJumpTime = double.MinValue;
Player.transform.localPosition = new Vector3(0, 0);
Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f);
@ -414,7 +415,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
anim.DoUnscaledAnimation("MakoSleepNg");
else
{
Jukebox.PlayOneShotGame("pajamaParty/siesta4");
SoundByte.PlayOneShotGame("pajamaParty/siesta4");
anim.DoScaledAnimationAsync("MakoSleepJust");
if (!longSleep)
@ -425,7 +426,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
caller.startBeat + 7f,
delegate {
anim.DoScaledAnimationAsync("MakoAwake");
Jukebox.PlayOneShotGame("pajamaParty/siestaDone");
SoundByte.PlayOneShotGame("pajamaParty/siestaDone");
}
),
});
@ -452,7 +453,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
if (canSleep)
{
anim.DoScaledAnimationAsync("MakoSleepOut", 0.5f);
Jukebox.PlayOneShotGame("pajamaParty/siestaBad");
SoundByte.PlayOneShotGame("pajamaParty/siestaBad");
caller.CanHit(false);
canSleep = false;
}

View File

@ -97,11 +97,11 @@ namespace HeavenStudio.Games
CtrPillowMonkey[,] monkeys;
//cues while unoaded
static float WantThreeJump = Single.MinValue;
static float WantFiveJump = Single.MinValue;
static float WantThrowSequence = Single.MinValue;
static float WantSleepSequence = Single.MinValue;
static float WantInstantSleep = Single.MinValue;
static double WantThreeJump = double.MinValue;
static double WantFiveJump = double.MinValue;
static double WantThrowSequence = double.MinValue;
static double WantSleepSequence = double.MinValue;
static double WantInstantSleep = Single.MinValue;
static bool WantSleepType = false;
static int WantSleepAction = (int) PajamaParty.SleepType.Normal;
static int WantInstantSleepAction = (int) PajamaParty.SleepType.Normal;
@ -153,27 +153,53 @@ namespace HeavenStudio.Games
}
}
public override void OnGameSwitch(float beat)
public override void OnGameSwitch(double beat)
{
if (WantThreeJump != Single.MinValue)
if (WantThreeJump != double.MinValue)
{
DoThreeJump(WantThreeJump, false);
WantThreeJump = Single.MinValue;
WantThreeJump = double.MinValue;
}
if (WantFiveJump != Single.MinValue)
if (WantFiveJump != double.MinValue)
{
DoFiveJump(WantFiveJump, false);
WantFiveJump = Single.MinValue;
WantFiveJump = double.MinValue;
}
if (WantThrowSequence != Single.MinValue)
if (WantThrowSequence != double.MinValue)
{
DoThrowSequence(WantThrowSequence, false);
WantThrowSequence = Single.MinValue;
WantThrowSequence = double.MinValue;
}
if (WantSleepSequence != Single.MinValue)
if (WantSleepSequence != double.MinValue)
{
DoSleepSequence(WantSleepSequence, WantSleepType, WantSleepAction, false);
WantSleepSequence = Single.MinValue;
WantSleepSequence = double.MinValue;
}
if (WantInstantSleep != double.MinValue)
{
DoInstantSleep(WantInstantSleep, WantInstantSleepAction);
WantInstantSleep = double.MinValue;
}
}
public void Bop(double beat, double length, bool doesBop, bool autoBop)
{
void Bops(bool bop) {
Mako.shouldBop = bop;
for (int y = 0; y < 5; y++) {
for (int x = 0; x < 5; x++) {
if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = bop;
}
}
}
Bops(autoBop || doesBop);
if (!autoBop && doesBop) {
BeatAction.New(gameObject, new List<BeatAction.Action>() {
new BeatAction.Action(beat + length, delegate {
Bops(false);
})
});
}
if (WantInstantSleep != Single.MinValue)
{
@ -182,7 +208,7 @@ namespace HeavenStudio.Games
}
}
public void Bop(float beat, float length, bool doesBop, bool autoBop)
public void Bop(double beat, double length, bool doesBop, bool autoBop)
{
void Bops(bool bop) {
Mako.shouldBop = bop;
@ -203,7 +229,7 @@ namespace HeavenStudio.Games
}
}
public void DoThreeJump(float beat, bool doSound = true)
public void DoThreeJump(double beat, bool doSound = true)
{
Mako.ScheduleJump(beat);
if (doSound)
@ -238,7 +264,7 @@ namespace HeavenStudio.Games
});
}
public static void WarnThreeJump(float beat)
public static void WarnThreeJump(double beat)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("pajamaParty/three1", beat),
@ -248,7 +274,7 @@ namespace HeavenStudio.Games
WantThreeJump = beat;
}
public void DoFiveJump(float beat, bool doSound = true)
public void DoFiveJump(double beat, bool doSound = true)
{
Mako.ScheduleJump(beat);
if (doSound)
@ -270,7 +296,7 @@ namespace HeavenStudio.Games
});
}
public static void WarnFiveJump(float beat)
public static void WarnFiveJump(double beat)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("pajamaParty/five1", beat),
@ -282,7 +308,7 @@ namespace HeavenStudio.Games
WantFiveJump = beat;
}
public void DoThrowSequence(float beat, bool doSound = true)
public void DoThrowSequence(double beat, bool doSound = true)
{
Mako.ScheduleThrow(beat);
if (doSound)
@ -295,13 +321,13 @@ namespace HeavenStudio.Games
});
}
public static void WarnThrowSequence(float beat)
public static void WarnThrowSequence(double beat)
{
PlayThrowSequenceSound(beat, true);
WantThrowSequence = beat;
}
public static void PlayThrowSequenceSound(float beat, bool force = false)
public static void PlayThrowSequenceSound(double beat, bool force = false)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("pajamaParty/throw1", beat),
@ -315,7 +341,7 @@ namespace HeavenStudio.Games
}, forcePlay: force);
}
public void DoSleepSequence(float beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true)
public void DoSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true)
{
Mako.StartSleepSequence(beat, alt, action);
MonkeySleep(beat, action);
@ -329,7 +355,7 @@ namespace HeavenStudio.Games
});
}
public static void WarnSleepSequence(float beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal)
public static void WarnSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("pajamaParty/siesta1", beat),
@ -343,7 +369,7 @@ namespace HeavenStudio.Games
WantSleepAction = action;
}
public void DoInstantSleep(float deslumber, int action)
public void DoInstantSleep(double deslumber, int action)
{
Mako.anim.Play("MakoSleepJust", -1, 1);
for (int y = 0; y < 5; y++) {
@ -356,7 +382,7 @@ namespace HeavenStudio.Games
BeatAction.New(gameObject, new List<BeatAction.Action>() {
new BeatAction.Action(deslumber, delegate {
Mako.anim.DoScaledAnimationAsync("MakoAwake", 0.5f);
Jukebox.PlayOneShotGame("pajamaParty/siestaDone");
SoundByte.PlayOneShotGame("pajamaParty/siestaDone");
for (int y = 0; y < 5; y++) {
for (int x = 0; x < 5; x++) {
if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyAwake", 0.5f);
@ -366,7 +392,7 @@ namespace HeavenStudio.Games
});
}
public static void WarnInstantSleep(float beat, float length, int action)
public static void WarnInstantSleep(double beat, double length, int action)
{
WantInstantSleep = beat + length - 1;
WantInstantSleepAction = action;
@ -377,7 +403,7 @@ namespace HeavenStudio.Games
Bed.GetComponent<Animator>().Play("BedImpact", -1, 0);
}
public void JumpRow(int row, float beat, int alt = 1)
public void JumpRow(int row, double beat, int alt = 1)
{
if (row > 4 || row < 0)
{
@ -392,7 +418,7 @@ namespace HeavenStudio.Games
}
}
public void JumpCol(int col, float beat, int alt = 1)
public void JumpCol(int col, double beat, int alt = 1)
{
if (col > 4 || col < 0)
{
@ -407,7 +433,7 @@ namespace HeavenStudio.Games
}
}
public void MonkeyCharge(float beat)
public void MonkeyCharge(double beat)
{
foreach (CtrPillowMonkey monkey in monkeys)
{
@ -418,7 +444,7 @@ namespace HeavenStudio.Games
}
}
public void MonkeyThrow(float beat)
public void MonkeyThrow(double beat)
{
foreach (CtrPillowMonkey monkey in monkeys)
{
@ -429,7 +455,7 @@ namespace HeavenStudio.Games
}
}
public void MonkeySleep(float beat, int action)
public void MonkeySleep(double beat, int action)
{
foreach (CtrPillowMonkey monkey in monkeys)
{