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Space Dance - Initial Prefab Setup
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8
Assets/Scripts/Games/SpaceDance.meta
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8
Assets/Scripts/Games/SpaceDance.meta
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fileFormatVersion: 2
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guid: 2cb19f3c4fb4b5d45957acebed87a7cf
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folderAsset: yes
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43
Assets/Scripts/Games/SpaceDance/SpaceDance.cs
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43
Assets/Scripts/Games/SpaceDance/SpaceDance.cs
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class AgbSpaceDanceLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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{
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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// using Scripts_RhythmSomen;
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public class SpaceDance : Minigame
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{
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public static SpaceDance instance;
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// Start is called before the first frame update
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void Awake()
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{
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instance = this;
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}
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// Update is called once per frame
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void Update()
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{
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if (PlayerInput.Pressed() && !IsExpectingInputNow())
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{
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}
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}
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}
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}
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11
Assets/Scripts/Games/SpaceDance/SpaceDance.cs.meta
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Assets/Scripts/Games/SpaceDance/SpaceDance.cs.meta
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fileFormatVersion: 2
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guid: 8dbd5e988233f9a4f931eddbafe8719a
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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