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@ -337,7 +337,7 @@ namespace HeavenStudio
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//TODO: move cam
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}, 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(0, 50, 10), "Intensity")
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new Param("valA", new EntityTypes.Float(0, 10, 2), "Intensity")
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} ),
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new GameAction("move camera", delegate
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