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Auto-Swing (#827)
* BurstLinq make BGM resync when changing pitch (to test) * autoswing some game implementations, most games already work fine * more game tweaks * 16th note swing more game fixes make pitch change resync optional in the API * suppress some common warnings * Update Credits.txt
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@ -17,6 +17,30 @@ MonoBehaviour:
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DenseViewWidthThreshold: 512
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_disableAutoReloadInBackground: 0
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ImportedScriptPaths:
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- Assets/Scripts/Games/Tunnel/Tunnel.cs
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- Assets/Scripts/Games/GleeClub/GleeClub.cs
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- Assets/Scripts/Minigames.cs
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- Assets/Scripts/LevelEditor/Editor.cs
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- Assets/Scripts/Games/FreezeFrame/Car.cs
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- Assets/Scripts/Games/Fillbots/Fillbots.cs
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- Assets/Scripts/Games/Fillbots/FullBody.cs
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- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
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- Assets/Scripts/Util/ParticleSystemHelpers.cs
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- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
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- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
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- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
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- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
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- Assets/Scripts/Conductor.cs
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- Assets/Scripts/GameManager.cs
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- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
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- Assets/Scripts/TitleManager.cs
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- Assets/Scripts/Util/MultiSound.cs
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- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
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- Assets/Scripts/EventCaller.cs
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- Assets/Scripts/Games/Minigame.cs
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- Assets/Scripts/InputSystem/PlayerInput.cs
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- Assets/Scripts/GameCamera.cs
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- Assets/Scripts/Util/SoundByte.cs
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- Assets/Scripts/GameInitializer.cs
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- Assets/Scripts/AppInfo.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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