Auto-Swing (#827)

* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
This commit is contained in:
minenice55
2024-04-07 00:54:06 -04:00
committed by minenice55
parent 47905fffc2
commit a3f33e5279
49 changed files with 2372 additions and 242 deletions

View File

@ -17,6 +17,30 @@ MonoBehaviour:
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
- Assets/Scripts/Games/Tunnel/Tunnel.cs
- Assets/Scripts/Games/GleeClub/GleeClub.cs
- Assets/Scripts/Minigames.cs
- Assets/Scripts/LevelEditor/Editor.cs
- Assets/Scripts/Games/FreezeFrame/Car.cs
- Assets/Scripts/Games/Fillbots/Fillbots.cs
- Assets/Scripts/Games/Fillbots/FullBody.cs
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
- Assets/Scripts/Util/ParticleSystemHelpers.cs
- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
- Assets/Scripts/Conductor.cs
- Assets/Scripts/GameManager.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
- Assets/Scripts/TitleManager.cs
- Assets/Scripts/Util/MultiSound.cs
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- Assets/Scripts/EventCaller.cs
- Assets/Scripts/Games/Minigame.cs
- Assets/Scripts/InputSystem/PlayerInput.cs
- Assets/Scripts/GameCamera.cs
- Assets/Scripts/Util/SoundByte.cs
- Assets/Scripts/GameInitializer.cs
- Assets/Scripts/AppInfo.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []