Auto-Swing (#827)

* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
This commit is contained in:
minenice55
2024-04-07 00:54:06 -04:00
committed by minenice55
parent 47905fffc2
commit a3f33e5279
49 changed files with 2372 additions and 242 deletions

View File

@ -16,6 +16,7 @@ using SatorImaging.UnitySourceGenerator;
using System;
using System.IO;
using System.Linq;
using BurstLinq;
using UnityEngine.Assertions.Must;
using Newtonsoft.Json.Linq;
@ -98,6 +99,7 @@ namespace HeavenStudio
{
{"tempo", 120f},
{"swing", 0f},
{"swingDivision", 1f},
{"timeSignature", new Vector2(4, 4)},
};