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Auto-Swing (#827)
* BurstLinq make BGM resync when changing pitch (to test) * autoswing some game implementations, most games already work fine * more game tweaks * 16th note swing more game fixes make pitch change resync optional in the API * suppress some common warnings * Update Credits.txt
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@ -123,7 +123,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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public void Jump(double beat, int alt = 1)
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{
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startJumpTime = beat;
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startJumpTime = Conductor.instance.GetUnSwungBeat(beat);
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jumpAlt = 0;
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if (alt > 1)
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{
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@ -140,7 +140,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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public void Throw(double beat, bool highCheck)
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{
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anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix);
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startThrowTime = beat;
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startThrowTime = Conductor.instance.GetUnSwungBeat(beat);
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Projectile.SetActive(true);
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if (highCheck)
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