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Love Lab (R2) (#901)
* Love Lab (Initialization) * Spotlight and Miss things spotlight for boy and girl early stuff for miss anims and logic (made the broken shards as prefab) * Custom Shakes (init) idk about the rest, some bug fixes and some tweaks * custom shakes almost fully implemented missing "miss" stuff but ok on autoplay * code cleanup * bop and auto down fix * hearts init + optimize tod * updated to main * fixed repo * Heart Stuff (again) * reup * reup (for real)
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Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs
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26
Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_LoveLab
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{
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public class LoveLabHeartMisc : MonoBehaviour
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{
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[SerializeField] GameObject heart;
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[SerializeField] GameObject completeHeart;
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public async void destroyObj()
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{
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await Task.Delay(100);
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Destroy(heart);
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}
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public void createHeart()
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{
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Debug.Log("heart");
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//LoveLabHearts ch = Instantiate(completeHeart, LoveLab.instance.getHeartHolder()).GetComponent<LoveLabHearts>();
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}
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}
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}
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