Love Lab (R2) (#901)

* Love Lab (Initialization)

* Spotlight and Miss things

spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)

* Custom Shakes (init)

idk about the rest, some bug fixes and some tweaks

* custom shakes almost fully implemented

missing "miss" stuff but ok on autoplay

* code cleanup

* bop and auto down fix

* hearts init + optimize tod

* updated to main

* fixed repo

* Heart Stuff (again)

* reup

* reup (for real)
This commit is contained in:
Mytiaoga
2024-05-08 08:13:55 +08:00
committed by GitHub
parent f2a111a03e
commit a262228ff0
181 changed files with 231916 additions and 0 deletions

View File

@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_LoveLab
{
public class LoveLabHeartMisc : MonoBehaviour
{
[SerializeField] GameObject heart;
[SerializeField] GameObject completeHeart;
public async void destroyObj()
{
await Task.Delay(100);
Destroy(heart);
}
public void createHeart()
{
Debug.Log("heart");
//LoveLabHearts ch = Instantiate(completeHeart, LoveLab.instance.getHeartHolder()).GetComponent<LoveLabHearts>();
}
}
}