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The Cannery (#730)
* everything! conveyor belt is lined up with cans, ive got the blackout in, everythings good. i might add in some recoloring, tho * rename to cannery and The Cannery, respectively * ColorEase struct, new spritesheet * a few anims, uninstancing start compiler errors! just wanna get mannequin factory done * a singular semicolon good job me * update: revoked semicolon and A privileges * The: fix mwuahahhaha * started working on anims * restore lost anims and some new ones * add new anims * add icon, remove colorease adding colorease in a different pr * BG stuffs * Cannery Visual Overhaul Yeah! * ok for some reason this animation was not in the changes list until i closed unity yeah ok fuck you * make bg controlled by code simple ease + speed modifier and it's controlled by delta time and that's cannery finished!! it truly looks amazing now. --------- Co-authored-by: Seanski2 <seanbenedit@gmail.com> Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
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@ -63,6 +63,16 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrFlickLoader failed!");
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}
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game = PcoCanneryLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader PcoCanneryLoader failed!");
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}
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game = CtrCatchLoader.AddGame(eventCaller);
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if (game != null)
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{
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