just two bug fixes (#667)

* Update README.md (#661)

* reimplement the fixes

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
AstrlJelly
2024-01-30 23:59:52 -05:00
committed by GitHub
parent f938ab84f5
commit a071b45d23
2 changed files with 14 additions and 11 deletions

View File

@ -266,7 +266,7 @@ namespace HeavenStudio.Games
private void ScheduleStep(double beat)
{
PlayerActionEvent input = ScheduleInput(beat, 0.5f, InputAction_BasicPress, Success, Miss, Nothing);
input.IsHittable = () => man.canStep && man.canStepFromAnim && man.FacingCorrectly();
// input.IsHittable = () => man.canStep && man.canStepFromAnim && man.FacingCorrectly();
}
private void RecursiveStepping(double beat)