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Animations (almost) done!
just need that one animation internally called "Bomb" when it's actually steam
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@ -88,6 +88,8 @@ namespace HeavenStudio.Games
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public GameEvent noBop = new GameEvent();
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public GameEvent marching = new GameEvent();
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private int marchCount;
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public static MarchingOrders instance;
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public enum DirectionFaceTurn
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@ -127,10 +129,13 @@ namespace HeavenStudio.Games
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{
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if (cond.songPositionInBeats >= marching.startBeat && cond.songPositionInBeats < marching.startBeat + marching.length)
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{
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Jukebox.PlayOneShotGame("marchingOrders/step1");
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Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);
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Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);
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Cadet3.DoScaledAnimationAsync("MarchL", 0.5f);
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marchCount += 1;
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var marchAnim = (marchCount % 2 != 0 ? "MarchR" : "MarchL");
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Jukebox.PlayOneShotGame("marchingOrders/step1");
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Cadet1.DoScaledAnimationAsync(marchAnim, 0.5f);
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Cadet2.DoScaledAnimationAsync(marchAnim, 0.5f);
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Cadet3.DoScaledAnimationAsync(marchAnim, 0.5f);
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}
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}
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