Animations (almost) done!

just need that one animation internally called "Bomb" when it's actually steam
This commit is contained in:
KrispyDotlessI
2022-09-08 17:13:21 +08:00
parent e3a4443d91
commit a064a06552
50 changed files with 12347 additions and 389 deletions

View File

@ -88,6 +88,8 @@ namespace HeavenStudio.Games
public GameEvent noBop = new GameEvent();
public GameEvent marching = new GameEvent();
private int marchCount;
public static MarchingOrders instance;
public enum DirectionFaceTurn
@ -127,10 +129,13 @@ namespace HeavenStudio.Games
{
if (cond.songPositionInBeats >= marching.startBeat && cond.songPositionInBeats < marching.startBeat + marching.length)
{
Jukebox.PlayOneShotGame("marchingOrders/step1");
Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);
Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);
Cadet3.DoScaledAnimationAsync("MarchL", 0.5f);
marchCount += 1;
var marchAnim = (marchCount % 2 != 0 ? "MarchR" : "MarchL");
Jukebox.PlayOneShotGame("marchingOrders/step1");
Cadet1.DoScaledAnimationAsync(marchAnim, 0.5f);
Cadet2.DoScaledAnimationAsync(marchAnim, 0.5f);
Cadet3.DoScaledAnimationAsync(marchAnim, 0.5f);
}
}