Rain now slows down in sneaky spirits (#313)

* Rain now slows down in sneaky spirits

* Visual adjustments

* Sigh
This commit is contained in:
Rapandrasmus
2023-02-23 00:58:01 +01:00
committed by GitHub
parent e76ac59c6e
commit a0626a1ab0
2 changed files with 15 additions and 3 deletions

View File

@ -71,6 +71,8 @@ namespace HeavenStudio.Games
[SerializeField] GameObject arrowMissPrefab;
[SerializeField] GameObject ghostMissPrefab;
[SerializeField] List<Transform> ghostPositions = new List<Transform>();
[SerializeField] GameObject normalRain;
[SerializeField] GameObject slowRain;
[Header("Variables")]
private static List<QueuedGhost> queuedGhosts = new List<QueuedGhost>();
private bool hasArrowLoaded;
@ -301,7 +303,13 @@ namespace HeavenStudio.Games
spawnedDeath.gameObject.SetActive(true);
Jukebox.PlayOneShotGame("sneakySpirits/hit");
bowAnim.DoScaledAnimationAsync("BowRecoil", 0.25f);
if (slowDown) Conductor.instance.SetMinigamePitch(0.25f);
if (slowDown)
{
slowRain.SetActive(true);
normalRain.SetActive(false);
Conductor.instance.SetMinigamePitch(0.25f);
}
doorAnim.DoScaledAnimationAsync("DoorOpen", 0.5f);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
@ -309,6 +317,8 @@ namespace HeavenStudio.Games
{
if (slowDown) Conductor.instance.SetMinigamePitch(1f);
doorAnim.DoScaledAnimationAsync("DoorClose", 0.5f);
slowRain.SetActive(false);
normalRain.SetActive(true);
})
});
}