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The biggest of boi refactors
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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public class Prologue : MonoBehaviour
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{
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@ -5,9 +5,9 @@ using UnityEngine.UI;
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using TMPro;
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using DG.Tweening;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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public class Rating : MonoBehaviour
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{
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