The biggest of boi refactors

This commit is contained in:
Jenny Crowe
2022-03-14 07:21:05 -07:00
parent 95a04168ec
commit 9f7b8ee278
118 changed files with 186 additions and 186 deletions

View File

@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Editor.Track;
using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class EventParameterManager : MonoBehaviour
{

View File

@ -7,9 +7,9 @@ using System;
using TMPro;
using Starpelly;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class EventPropertyPrefab : MonoBehaviour
{

View File

@ -7,9 +7,9 @@ using TMPro;
using DG.Tweening;
using Starpelly;
using RhythmHeavenMania.Editor.Track;
using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class GridGameSelector : MonoBehaviour
{

View File

@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class GridGameSelectorGame : MonoBehaviour
{