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https://github.com/RHeavenStudio/HeavenStudio.git
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The biggest of boi refactors
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@ -2,9 +2,9 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Editor.Track;
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using HeavenStudio.Editor.Track;
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namespace RhythmHeavenMania.Editor
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namespace HeavenStudio.Editor
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{
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public class EventParameterManager : MonoBehaviour
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{
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@ -7,9 +7,9 @@ using System;
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using TMPro;
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using Starpelly;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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namespace RhythmHeavenMania.Editor
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namespace HeavenStudio.Editor
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{
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public class EventPropertyPrefab : MonoBehaviour
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{
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@ -7,9 +7,9 @@ using TMPro;
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using DG.Tweening;
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using Starpelly;
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using RhythmHeavenMania.Editor.Track;
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using HeavenStudio.Editor.Track;
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namespace RhythmHeavenMania.Editor
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namespace HeavenStudio.Editor
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{
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public class GridGameSelector : MonoBehaviour
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{
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@ -1,7 +1,7 @@
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using UnityEngine;
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using UnityEngine.UI;
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namespace RhythmHeavenMania.Editor
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namespace HeavenStudio.Editor
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{
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public class GridGameSelectorGame : MonoBehaviour
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{
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