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The biggest of boi refactors
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@ -4,7 +4,7 @@ using UnityEngine;
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using DG.Tweening;
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namespace RhythmHeavenMania.Games.Scripts_KarateMan
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namespace HeavenStudio.Games.Scripts_KarateMan
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{
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// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
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public class BarrelDestroyEffect : MonoBehaviour
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