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The biggest of boi refactors
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@ -1,9 +1,9 @@
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEngine;
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using RhythmHeavenMania;
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using HeavenStudio;
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namespace RhythmHeavenMania.Editor
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namespace HeavenStudio.Editor
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{
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[CustomEditor(typeof(TempoFinderButton))]
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public class TempoFinderButtonEditor : ButtonEditor
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