Editor: Music volume!

This commit is contained in:
Jenny Crowe
2022-03-19 05:46:38 -07:00
parent e3c9d9f3f5
commit 9f10dbd3ca
9 changed files with 797 additions and 2 deletions

View File

@ -85,6 +85,7 @@ namespace HeavenStudio
eventCaller.GamesHolder = GamesHolder.transform;
eventCaller.Init();
Conductor.instance.SetBpm(Beatmap.bpm);
Conductor.instance.SetVolume(Beatmap.musicVolume);
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
if (playOnStart)
@ -109,6 +110,7 @@ namespace HeavenStudio
{
Beatmap = new Beatmap();
Beatmap.bpm = 120f;
Beatmap.musicVolume = 100;
Beatmap.firstBeatOffset = 0f;
Conductor.instance.musicSource.clip = null;
}
@ -126,6 +128,7 @@ namespace HeavenStudio
NewRemix();
}
Conductor.instance.SetBpm(Beatmap.bpm);
Conductor.instance.SetVolume(Beatmap.musicVolume);
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
Stop(0);
SetCurrentEventToClosest(0);
@ -219,6 +222,7 @@ namespace HeavenStudio
bool paused = Conductor.instance.isPaused;
Conductor.instance.SetBpm(Beatmap.bpm);
Conductor.instance.SetVolume(Beatmap.musicVolume);
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
Conductor.instance.Play(beat);