event caller refactoring

change operation order of minigame loading
This commit is contained in:
minenice55
2024-01-25 12:29:05 -05:00
parent ba3960d142
commit 9f0a48e9ff
8 changed files with 94 additions and 106 deletions

View File

@ -68,7 +68,7 @@ namespace HeavenStudio
GameObject Games = new GameObject();
Games.name = "Games";
gameManager.playMode = playOnStart;
gameManager.TogglePlayMode(playOnStart);
gameManager.GamesHolder = Games;
gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>();