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event caller refactoring
change operation order of minigame loading
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@ -68,7 +68,7 @@ namespace HeavenStudio
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GameObject Games = new GameObject();
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Games.name = "Games";
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gameManager.playMode = playOnStart;
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gameManager.TogglePlayMode(playOnStart);
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gameManager.GamesHolder = Games;
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gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>();
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