Bop Refactor + Tweaks/Fixes (#582)

* blue bear tweaks

* OnBeatPulse callback added

* Fixing humming bug in BM + Metronome fix + Some games conversion to onbeatpulse

* clappy trio to drumming practice

* rest of the games converted

* two minor changes
This commit is contained in:
Rapandrasmus
2023-11-23 17:19:39 +01:00
committed by GitHub
parent a96879db8b
commit 9c37ec4216
36 changed files with 365 additions and 374 deletions

View File

@ -228,6 +228,18 @@ namespace HeavenStudio.Games
colorEnd = defaultBGColor;
}
public override void OnBeatPulse(double beat)
{
if (shouldBop)
{
Bop();
}
if (spaceGrampsShouldBop)
{
GrampsBop();
}
}
// Update is called once per frame
void Update()
{
@ -237,17 +249,6 @@ namespace HeavenStudio.Games
{
scroll.NormalizedX -= xBaseSpeed * xScrollMultiplier * Time.deltaTime;
scroll.NormalizedY -= yBaseSpeed * yScrollMultiplier * Time.deltaTime;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (shouldBop)
{
Bop();
}
if (spaceGrampsShouldBop)
{
GrampsBop();
}
}
if (isShootingStar)
{
float normalizedBeat = cond.GetPositionFromBeat(shootingStarStartBeat, shootingStarLength);