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Bop Refactor + Tweaks/Fixes (#582)
* blue bear tweaks * OnBeatPulse callback added * Fixing humming bug in BM + Metronome fix + Some games conversion to onbeatpulse * clappy trio to drumming practice * rest of the games converted * two minor changes
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@ -169,16 +169,14 @@ namespace HeavenStudio.Games
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instance = this;
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}
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// Update is called once per frame
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public override void OnBeatPulse(double beat)
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{
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if (goBopSamurai) player.Bop();
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if (goBopChild) childParent.GetComponent<NtrSamuraiChild>().Bop();
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}
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void Update()
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{
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var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (goBopSamurai) player.Bop();
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if (goBopChild) childParent.GetComponent<NtrSamuraiChild>().Bop();
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}
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if (PlayerInput.GetIsAction(InputAction_AltDown))
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DoStep();
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if (PlayerInput.GetIsAction(InputAction_AltUp) && player.isStepping())
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