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Bop Refactor + Tweaks/Fixes (#582)
* blue bear tweaks * OnBeatPulse callback added * Fixing humming bug in BM + Metronome fix + Some games conversion to onbeatpulse * clappy trio to drumming practice * rest of the games converted * two minor changes
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@ -69,16 +69,6 @@ namespace HeavenStudio.Games.Loaders
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},
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resizable = true
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},
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
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parameters = new List<Param>()
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{
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new Param("bop", true, "Keep Bopping", "Should Fork bop for the duration of the block?"),
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new Param("autoBop", false, "Keep Bopping (Auto)", "Should Fork bop indefinitely?"),
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},
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resizable = true,
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},
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},
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new List<string>() {"rvl", "normal"},
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"rvlfork", "en",
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