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Timeline entities added
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@ -26,8 +26,6 @@ namespace RhythmHeavenMania.Editor
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{
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instance = this;
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Initializer = GetComponent<Initializer>();
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MainCanvas.gameObject.SetActive(false);
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}
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public void Init()
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@ -36,8 +34,7 @@ namespace RhythmHeavenMania.Editor
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GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
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Screen.texture = ScreenRenderTexture;
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MainCanvas.gameObject.SetActive(true);
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GameManager.instance.Init();
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Timeline.Init();
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}
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}
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