Fan Club Retouch (#416)

* new sprites not done

* more sprites more anim chanegs

* almost done

* INSANE

* sheet done

* its done

* re-implement improved squat sprite

* remove many unused assets

allow games to be hidden in the editor

* start animations of backup dancers

* finish backup dancer animations

* add effects to backup dancers' tree

* add dancers to the prefab

* import new sprites

* backup dancers fully functional

* game camera now updates in LateUpdate()

* touched some anims

* oops

* oops 2

* add audience applause

fix the mapped cellanim shaders

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
ev
2023-05-21 13:35:00 -04:00
committed by GitHub
parent 8a8d58f1a0
commit 9b16a8d5a9
814 changed files with 133421 additions and 57807 deletions

View File

@ -25,7 +25,7 @@ namespace HeavenStudio
public string displayName;
public string color;
public GameObject holder;
public bool threeD;
public bool hidden;
public bool fxOnly;
public List<GameAction> actions = new List<GameAction>();
@ -57,13 +57,13 @@ namespace HeavenStudio
set => soundSequences = value;
}
public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List<GameAction> actions, List<string> tags = null, string assetBundle = "", string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false)
public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List<GameAction> actions, List<string> tags = null, string assetBundle = "", string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false)
{
this.name = name;
this.displayName = displayName;
this.color = color;
this.actions = actions;
this.threeD = threeD;
this.hidden = hidden;
this.fxOnly = fxOnly;
this.tags = tags ?? new List<string>();