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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:07:38 +02:00
Fan Club Retouch (#416)
* new sprites not done * more sprites more anim chanegs * almost done * INSANE * sheet done * its done * re-implement improved squat sprite * remove many unused assets allow games to be hidden in the editor * start animations of backup dancers * finish backup dancer animations * add effects to backup dancers' tree * add dancers to the prefab * import new sprites * backup dancers fully functional * game camera now updates in LateUpdate() * touched some anims * oops * oops 2 * add audience applause fix the mapped cellanim shaders --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -25,7 +25,7 @@ namespace HeavenStudio
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public string displayName;
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public string color;
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public GameObject holder;
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public bool threeD;
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public bool hidden;
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public bool fxOnly;
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public List<GameAction> actions = new List<GameAction>();
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@ -57,13 +57,13 @@ namespace HeavenStudio
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set => soundSequences = value;
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}
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public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List<GameAction> actions, List<string> tags = null, string assetBundle = "", string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false)
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public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List<GameAction> actions, List<string> tags = null, string assetBundle = "", string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false)
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{
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this.name = name;
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this.displayName = displayName;
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this.color = color;
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this.actions = actions;
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this.threeD = threeD;
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this.hidden = hidden;
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this.fxOnly = fxOnly;
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this.tags = tags ?? new List<string>();
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