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Fan Club Retouch (#416)
* new sprites not done * more sprites more anim chanegs * almost done * INSANE * sheet done * its done * re-implement improved squat sprite * remove many unused assets allow games to be hidden in the editor * start animations of backup dancers * finish backup dancer animations * add effects to backup dancers' tree * add dancers to the prefab * import new sprites * backup dancers fully functional * game camera now updates in LateUpdate() * touched some anims * oops * oops 2 * add audience applause fix the mapped cellanim shaders --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -123,6 +123,7 @@ namespace HeavenStudio.Editor
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public void AddIcon(Minigames.Minigame minigame)
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{
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if (minigame.hidden) return;
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GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector);
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GameIcon_.GetComponent<Image>().sprite = GameIcon(minigame.name);
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GameIcon_.GetComponent<GridGameSelectorGame>().MaskTex = GameIconMask(minigame.name);
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