Fan Club Retouch (#416)

* new sprites not done

* more sprites more anim chanegs

* almost done

* INSANE

* sheet done

* its done

* re-implement improved squat sprite

* remove many unused assets

allow games to be hidden in the editor

* start animations of backup dancers

* finish backup dancer animations

* add effects to backup dancers' tree

* add dancers to the prefab

* import new sprites

* backup dancers fully functional

* game camera now updates in LateUpdate()

* touched some anims

* oops

* oops 2

* add audience applause

fix the mapped cellanim shaders

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
ev
2023-05-21 13:35:00 -04:00
committed by GitHub
parent 8a8d58f1a0
commit 9b16a8d5a9
814 changed files with 133421 additions and 57807 deletions

View File

@ -123,6 +123,7 @@ namespace HeavenStudio.Editor
public void AddIcon(Minigames.Minigame minigame)
{
if (minigame.hidden) return;
GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector);
GameIcon_.GetComponent<Image>().sprite = GameIcon(minigame.name);
GameIcon_.GetComponent<GridGameSelectorGame>().MaskTex = GameIconMask(minigame.name);