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Fan Club Retouch (#416)
* new sprites not done * more sprites more anim chanegs * almost done * INSANE * sheet done * its done * re-implement improved squat sprite * remove many unused assets allow games to be hidden in the editor * start animations of backup dancers * finish backup dancer animations * add effects to backup dancers' tree * add dancers to the prefab * import new sprites * backup dancers fully functional * game camera now updates in LateUpdate() * touched some anims * oops * oops 2 * add audience applause fix the mapped cellanim shaders --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -109,7 +109,10 @@ namespace HeavenStudio
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UpdateCameraTranslate();
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UpdateCameraRotate();
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SetShakeIntensity();
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}
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private void LateUpdate()
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{
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Camera cam = GetCamera();
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// rotate position by additional rotation
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Vector3 userPos = Quaternion.Euler(additionalRotEluer) * position;
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