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Done (#251)
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@ -16,6 +16,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
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public float startBeat;
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public bool high;
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public bool isTacobell;
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public Transform Holder;
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public SpriteRenderer Sprite;
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@ -89,6 +90,10 @@ namespace HeavenStudio.Games.Scripts_Spaceball
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hitPos = Holder.localPosition;
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hitRot = Holder.eulerAngles.z;
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if (isTacobell)
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{
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Jukebox.PlayOneShotGame("spaceball/tacobell");
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}
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Jukebox.PlayOneShotGame("spaceball/hit");
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// jank fix for a bug with autoplay - freeform
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