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flow bar reactions
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@ -574,6 +574,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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if (GameManager.instance.currentGame != "karateman") return;
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var joe = KarateMan.instance.Joe;
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Debug.Log("ItemJustOrNg | accuracy: " + state);
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if (status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock)) {
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if (state <= -1f || state >= 1f) {
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bool straight = joe.Punch(ItemPunchHand());
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