bare bones selection system

This commit is contained in:
Braedon
2022-01-12 22:59:54 -05:00
parent 81ee9a8eca
commit 99832cfc23
11 changed files with 678 additions and 355 deletions

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@ -0,0 +1,144 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Editor
{
public class BoxSelection : MonoBehaviour
{
[SerializeField] private RectTransform boxVisual;
private Rect selectionBox;
private Vector2 startPosition = Vector2.zero;
private Vector2 endPosition = Vector2.zero;
public bool selecting = false;
public static BoxSelection instance { get; private set; }
private void Awake()
{
instance = this;
}
private void Start()
{
DrawVisual();
}
private void Update()
{
if (Selections.instance.eventsSelected.Count > 0 && Timeline.instance.IsEventsDragging())
{
return;
}
// click
if (Input.GetMouseButtonDown(0))
{
startPosition = Input.mousePosition;
selectionBox = new Rect();
}
// dragging
if (Input.GetMouseButton(0))
{
endPosition = Input.mousePosition;
DrawVisual();
DrawSelection();
}
// release click
if (Input.GetMouseButtonUp(0))
{
startPosition = Vector2.zero;
endPosition = Vector2.zero;
DrawVisual();
SelectEvents();
}
// selecting = (selectionBox.size != Vector2.zero); -- doesn't work really
// for real time selection just move SelectEvents() to here, but that breaks some shit. might fix soon idk --pelly
}
private void DrawVisual()
{
Vector2 boxStart = startPosition;
Vector2 boxEnd = endPosition;
Vector2 boxCenter = (boxStart + boxEnd) / 2;
boxVisual.position = boxCenter;
Vector2 boxSize = new Vector2(Mathf.Abs(boxStart.x - boxEnd.x), Mathf.Abs(boxStart.y - boxEnd.y));
boxVisual.sizeDelta = boxSize;
}
private void DrawSelection()
{
// X
if (Input.mousePosition.x < startPosition.x)
{
// dragging left
selectionBox.xMin = Input.mousePosition.x;
selectionBox.xMax = startPosition.x;
}
else
{
// dragging right
selectionBox.xMin = startPosition.x;
selectionBox.xMax = Input.mousePosition.x;
}
// Y
if (Input.mousePosition.y < startPosition.y)
{
// dragging down
selectionBox.yMin = Input.mousePosition.y;
selectionBox.yMax = startPosition.y;
}
else
{
// dragging up
selectionBox.yMin = startPosition.y;
selectionBox.yMax = Input.mousePosition.y;
}
}
private void SelectEvents()
{
int selected = 0;
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
TimelineEventObj e = GameManager.instance.Beatmap.entities[i].eventObj;
if (selectionBox.Contains(Camera.main.WorldToScreenPoint(e.transform.position)))
{
print(RectTransformToScreenSpace(e.GetComponent<RectTransform>()));
Selections.instance.DragSelect(e);
selected++;
}
// I'm trying this fix this dammit
/*if (selectionBox.Overlaps(RectTransformToScreenSpace(e.GetComponent<RectTransform>())))
{
print(RectTransformToScreenSpace(e.GetComponent<RectTransform>()));
print(selectionBox);
Selections.instance.DragSelect(e);
selected++;
}*/
}
selecting = selected > 0;
}
public Rect RectTransformToScreenSpace(RectTransform transform)
{
Vector2 sizeTemp = Vector2.Scale(transform.rect.size, transform.localScale);
Vector2 size = new Vector2(sizeTemp.x * 100, sizeTemp.y);
return new Rect((Vector2)Camera.main.WorldToScreenPoint(transform.position) - (size * 0.5f), size);
}
}
}

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@ -0,0 +1,67 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Editor
{
public class Selections : MonoBehaviour
{
public List<TimelineEventObj> eventsSelected = new List<TimelineEventObj>();
public static Selections instance { get; private set; }
private void Awake()
{
instance = this;
}
public void ClickSelect(TimelineEventObj eventToAdd)
{
DeselectAll();
eventsSelected.Add(eventToAdd);
eventToAdd.Select();
}
public void ShiftClickSelect(TimelineEventObj eventToAdd)
{
if (!eventsSelected.Contains(eventToAdd))
{
eventsSelected.Add(eventToAdd);
eventToAdd.Select();
}
/*else
{
eventsSelected.Remove(eventToAdd);
eventToAdd.DeSelect();
}*/
}
public void DragSelect(TimelineEventObj eventToAdd)
{
if (!eventsSelected.Contains(eventToAdd))
{
eventsSelected.Add(eventToAdd);
eventToAdd.Select();
}
}
public void DeselectAll()
{
for (int i = 0; i < eventsSelected.Count; i++)
{
eventsSelected[i].DeSelect();
}
eventsSelected.Clear();
}
public void Deselect(TimelineEventObj eventToDeselect)
{
if (eventsSelected.Contains(eventToDeselect))
{
eventsSelected.Remove(eventToDeselect);
eventToDeselect.DeSelect();
}
}
}
}

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@ -0,0 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Editor
{
public class Selector : MonoBehaviour
{
private bool clicked;
public static Selector instance { get; private set; }
private void Awake()
{
instance = this;
}
private void LateUpdate()
{
/*if (Input.GetMouseButtonUp(0))
{
if (!Timeline.instance.IsDraggingEvent())
{
if (clicked == false)
{
if (!Input.GetKey(KeyCode.LeftShift))
{
print('a');
Selections.instance.DeselectAll();
}
}
}
}
clicked = false;*/
}
public void Click(TimelineEventObj eventObj)
{
/*if (Input.GetKey(KeyCode.LeftShift))
{
Selections.instance.ShiftClickSelect(eventObj);
}
else
{
Selections.instance.ClickSelect(eventObj);
}
clicked = true;*/
}
}
}

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@ -17,6 +17,8 @@ namespace RhythmHeavenMania.Editor
[Header("Timeline Properties")]
private float lastBeatPos = 0;
private Vector2 lastMousePos;
public List<TimelineEventObj> eventObjs = new List<TimelineEventObj>();
private bool lastFrameDrag;
[Header("Timeline Components")]
[SerializeField] private RectTransform TimelineSlider;
@ -36,7 +38,7 @@ namespace RhythmHeavenMania.Editor
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
var entity = GameManager.instance.Beatmap.entities[i];
/*var entity = GameManager.instance.Beatmap.entities[i];
var e = GameManager.instance.Beatmap.entities[i];
EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(e.datamodel.Split(0)), e.datamodel.Split(1));
@ -57,7 +59,12 @@ namespace RhythmHeavenMania.Editor
g.SetActive(true);
entity.eventObj = g.GetComponent<TimelineEventObj>();
entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);
entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);*/
var entity = GameManager.instance.Beatmap.entities[i];
var e = GameManager.instance.Beatmap.entities[i];
AddEventObject(e.datamodel, false, new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f)), i);
}
}
@ -190,10 +197,10 @@ namespace RhythmHeavenMania.Editor
#region Functions
public void AddEventObject(string eventName, bool dragNDrop = false)
public void AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), int entityId = 0)
{
GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
g.transform.localPosition = new Vector3(0, 0);
g.transform.localPosition = pos;
g.transform.GetChild(1).GetComponent<TMP_Text>().text = eventName.Split('/')[1];
TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
@ -210,24 +217,27 @@ namespace RhythmHeavenMania.Editor
g.SetActive(true);
Beatmap.Entity entity = new Beatmap.Entity();
entity.datamodel = eventName;
entity.eventObj = eventObj;
var entity = GameManager.instance.Beatmap.entities[entityId];
var e = GameManager.instance.Beatmap.entities[entityId];
GameManager.instance.Beatmap.entities.Add(entity);
GameManager.instance.SortEventsList();
g.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition);
entity.eventObj = g.GetComponent<TimelineEventObj>();
entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);
if (dragNDrop)
{
g.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition);
eventObj.OnDown();
Beatmap.Entity en = new Beatmap.Entity();
en.datamodel = eventName;
en.eventObj = eventObj;
GameManager.instance.Beatmap.entities.Add(en);
GameManager.instance.SortEventsList();
}
Editor.EventObjs.Add(eventObj);
// entity.eventObj = g.GetComponent<TimelineEventObj>();
// entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);
eventObjs.Add(eventObj);
}
public void DestroyEventObject(TimelineEventObj eventObj)
@ -240,6 +250,16 @@ namespace RhythmHeavenMania.Editor
Editor.EventObjs.Remove(eventObj);
}
public bool IsMouseAboveEvents()
{
return Timeline.instance.eventObjs.FindAll(c => c.mouseHovering == true).Count > 0;
}
public bool IsEventsDragging()
{
return Timeline.instance.eventObjs.FindAll(c => c.isDragging == true).Count > 0;
}
#endregion
#region Commands

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@ -26,6 +26,8 @@ namespace RhythmHeavenMania.Editor
public float length;
private bool eligibleToMove = false;
private bool lastVisible;
public bool selected;
public bool mouseHovering;
[Header("Colors")]
public Color NormalCol;
@ -34,7 +36,9 @@ namespace RhythmHeavenMania.Editor
private void Update()
{
// Optimizations
mouseHovering = RectTransformUtility.RectangleContainsScreenPoint(GetComponent<RectTransform>(), Input.mousePosition, Camera.main);
#region Optimizations
bool visible = GetComponent<RectTransform>().IsVisibleFrom(Camera.main);
@ -48,7 +52,16 @@ namespace RhythmHeavenMania.Editor
lastVisible = visible;
// -------------
#endregion
if (selected)
{
SetColor(1);
}
else
{
SetColor(0);
}
if (Conductor.instance.NotStopped())
{
@ -58,7 +71,33 @@ namespace RhythmHeavenMania.Editor
enemyIndex = GameManager.instance.Beatmap.entities.FindIndex(a => a.eventObj == this);
if (isDragging == true)
if (Input.GetMouseButtonDown(0) && Timeline.instance.IsMouseAboveEvents())
{
if (selected)
{
Vector3 mousePos;
mousePos = Input.mousePosition;
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
startPosX = mousePos.x - this.transform.position.x;
startPosY = mousePos.y - this.transform.position.y;
isDragging = true;
}
}
else if (Input.GetMouseButtonUp(0))
{
if (!mouseHovering && !isDragging && !BoxSelection.instance.selecting)
{
if (!Input.GetKey(KeyCode.LeftShift))
{
Selections.instance.Deselect(this);
}
}
OnUp();
}
if (isDragging && selected)
{
Vector3 mousePos;
mousePos = Input.mousePosition;
@ -71,31 +110,21 @@ namespace RhythmHeavenMania.Editor
OnMove();
lastPos = this.transform.localPosition;
SetColor(1);
}
else
{
SetColor(0);
}
if (Input.GetMouseButtonUp(0))
OnUp();
if (Input.GetKeyDown(KeyCode.Delete))
Timeline.instance.DestroyEventObject(this);
}
private void OnMove()
{
if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == (int)(this.transform.localPosition.y / 51.34f * -1)).Count > 0)
{
// PosPreview.GetComponent<Image>().color = Color.red;
eligibleToMove = false;
}
else
{
// PosPreview.GetComponent<Image>().color = Color.yellow;
eligibleToMove = true;
}
}
@ -106,42 +135,65 @@ namespace RhythmHeavenMania.Editor
entity.beat = this.transform.localPosition.x;
GameManager.instance.SortEventsList();
entity.track = (int)(this.transform.localPosition.y / 51.34f) * -1;
// this.transform.localPosition = this.transform.localPosition;
// transform.DOLocalMove(PosPreview.transform.localPosition, 0.15f).SetEase(Ease.OutExpo);
}
private void Cancel()
{
if (PosPreview) Destroy(PosPreview.gameObject);
eligibleToMove = false;
}
#region ClickEvents
public void OnDown()
{
Vector3 mousePos;
if (!selected)
{
if (Input.GetKey(KeyCode.LeftShift))
{
Selections.instance.ShiftClickSelect(this);
}
else
{
Selections.instance.ClickSelect(this);
}
/*PosPreview = Instantiate(PosPreviewRef, PosPreviewRef.transform.parent);
PosPreview.sizeDelta = new Vector2(100 * transform.GetComponent<RectTransform>().sizeDelta.x, transform.GetComponent<RectTransform>().sizeDelta.y);
PosPreview.transform.localPosition = this.transform.localPosition;
PosPreview.GetComponent<Image>().enabled = true;
PosPreview.GetComponent<Image>().color = Color.yellow;*/
mousePos = Input.mousePosition;
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
startPosX = mousePos.x - this.transform.position.x;
startPosY = mousePos.y - this.transform.position.y;
isDragging = true;
// Selector.instance.Click(this);
}
}
public void OnUp()
{
isDragging = false;
if (selected)
{
isDragging = false;
if (eligibleToMove) OnComplete();
Cancel();
if (eligibleToMove)
{
OnComplete();
}
Cancel();
}
}
private void Cancel()
{
eligibleToMove = false;
}
#endregion
#region Selection
public void Select()
{
selected = true;
}
public void DeSelect()
{
selected = false;
}
#endregion
#region Extra
public void SetColor(int type)
{
Color c = Color.white;
@ -160,5 +212,13 @@ namespace RhythmHeavenMania.Editor
transform.GetChild(0).GetComponent<Image>().color = c;
}
private void OnDestroy()
{
// better safety net than canada's healthcare system
GameManager.instance.Beatmap.entities.Remove(GameManager.instance.Beatmap.entities.Find(c => c.eventObj = this));
}
#endregion
}
}