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Added Hit Two and Hit Three Alt (from RHDS) to Karate Man
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@ -230,13 +230,16 @@ namespace RhythmHeavenMania
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new GameAction("hit3", delegate
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{
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var e = eventCaller.currentEntity;
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if(e.toggle)
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KarateMan.instance.Hit4(e.beat);
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else
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KarateMan.instance.Hit3(e.beat);
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switch ((KarateMan.HitThree)e.type)
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{
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case KarateMan.HitThree.HitTwo: KarateMan.instance.Hit2(e.beat); break;
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case KarateMan.HitThree.HitThreeAlt: KarateMan.instance.Hit3(e.beat, true); break;
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case KarateMan.HitThree.HitFour: KarateMan.instance.Hit4(e.beat); break;
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default: KarateMan.instance.Hit3(e.beat); break;
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}
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}, 1f, false, new List<Param>()
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{
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new Param("toggle", false, "Hit 4", "Whether or not the \"hit 4!\" sound should be played instead")
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new Param("type", KarateMan.HitThree.HitThree, "Type", "What should be called out")
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}),
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new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
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new GameAction("set background color", delegate {
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