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https://github.com/RHeavenStudio/HeavenStudio.git
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Title Screen (#454)
* Barebones title screen prefab added * logo and stuff * cool * Added sfx to title screen * The logo now bops to the beat * epic reveal * Fixed something * put some of the stuff into the main menu * other logo bop * Implemented logobop2 and starbop * added scrolling bg, tweaked positioning and wip splash text for play button * more menu * ooops * Expand implemented * cool * Made stars spawn in in the opening * make UI elements look nicer on different aspect ratios * add sound while hovering over logo * add settings menu to title screen make the title screen properly play after the opening * swap out title screen hover sound remove the old config path warning * every button works, some play mode fixes * fix issues with beataction/multisound and pausing * fix dropdown menus not working in certain screens * fix particles rotating when camera controls are used * touch style pause menu items only trigger if cursor is over an item * various changes make playback (unpausing) more reliable only apply changes to advanced audio settings on launch fix title screen visuals add opening music continue past opening by pressing a key update credits * almost forgot this * lol * initial flow mems * user-taggable fonts in textboxes * alt materials for kurokane * assets prep * plan out judgement screen layout change sound encodings * start sequencing judgement * judgement screen sequence * full game loop * fix major issue with pooled sound objects rebalance ranking audio fix issues with some effects in play mode * new graphics * particles * make certain uses of the beat never go below 0 fix loop of superb music * make markers non clamped lockstep frees rendertextures when unloading * lockstep creates its own rendertextures swapped button order on title screen added null checks to animation helpers disabled controller auto-search for now * enable particles on OK rank * play mode info panel * let play mode handle its own fade out * fix that alignment bug in controller settings * more safety here * Update PauseMenu.cs * settable (one-liner) rating screen text * address minigame loading crashes * don't do this twice * wav converter for mp3 * Update Minigames.cs * don't double-embed the converted audio * studio dance bugfixing spree * import redone sprites for studio dance * update jukebox prep epilogue screen * epilogue screen * studio dance inkling shuffle test * new studio dance choreo system * markers upgrade * fix deleting volume changes and markers prep category markers * Update Editor.unity * new rating / epilogue settings look * update to use new tooltip system mark certain editor components as blocking * finish category system * dedicated tempo / volume marker dialogs * swing prep * open properties dialog if mapper hasn't opened it prior for this chart fix memory copy bug when making new chart * fix ctrl + s * return to title screen button * make graphy work everywhere studio dance selector membillion mems * make sure riq cache is clear when loading chart * lol * fix the stupid * bring back tempo and volume change scrolling * new look for panels * adjust alignment * round tooltip * alignment of chart property prefab * change scale factor of mem * adjust open captions material no dotted BG in results commentary (only epilogue) bugfix for tempo / volume scroll * format line 2 of judgement a bit better update font * oops * adjust look of judgement score bar * new rating bar * judgement size adjustment * fix timing window scaling with song pitch * proper clamping in dialogs better sync conductor to dsptime (experiment) * disable timeline pitch change when song is paused enable perfect challenge if no marker is set to do so * new app icon * timing window values are actually double now * improve deferred timekeep even more * re-generate font atlases new app icon in credits * default epilogue images * more timing window adjustment * fix timing display when pitched * use proper terminology here * new logo on titlescreen * remove wip from play update credits * adjust spacing of play mode panel * redo button spacing * can pass title screen with any controller fix issues with controller auto-search * button scale fixes * controller title screen nav * remove song genre from properties editor * disable circle cursor when not using touch style * proper selection graphic remove refs re-add heart to the opening * controller support in opening --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
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@ -63,8 +63,6 @@ namespace HeavenStudio.Editor
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[SerializeField] private Button EditorThemeBTN;
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[SerializeField] private Button EditorSettingsBTN;
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[SerializeField] private GameObject DebugHolder;
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[Header("Dialogs")]
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[SerializeField] private Dialog[] Dialogs;
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@ -134,6 +132,7 @@ namespace HeavenStudio.Editor
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public void ShowQuitPopUp(bool show)
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{
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_confirmQuitMain.SetActive(show);
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SetAuthoritiveMenu(show);
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}
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public bool ShouldQuit = false;
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@ -226,11 +225,6 @@ namespace HeavenStudio.Editor
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SaveRemix(false);
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}
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}
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if (Input.GetKeyDown(KeyCode.F12))
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{
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DebugHolder.gameObject.SetActive(!DebugHolder.activeInHierarchy);
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}
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}
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#endregion
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@ -359,19 +353,36 @@ namespace HeavenStudio.Editor
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public void SaveRemix(bool saveAs = true)
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{
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if (saveAs == true)
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Debug.Log(GameManager.instance.Beatmap["propertiesmodified"]);
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if (!(bool)GameManager.instance.Beatmap["propertiesmodified"])
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{
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SaveRemixFilePanel();
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foreach (var dialog in Dialogs)
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{
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if (dialog.GetType() == typeof(RemixPropertiesDialog))
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{
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GlobalGameManager.ShowErrorMessage("Set Remix Properties", "Set remix properties before saving.");
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(dialog as RemixPropertiesDialog).SwitchPropertiesDialog();
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(dialog as RemixPropertiesDialog).SetSaveOnClose(true, saveAs);
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return;
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}
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}
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}
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else
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{
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if (currentRemixPath == string.Empty || currentRemixPath == null)
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if (saveAs)
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{
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SaveRemixFilePanel();
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}
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else
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{
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SaveRemixFile(currentRemixPath);
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if (currentRemixPath is "" or null)
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{
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SaveRemixFilePanel();
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}
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else
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{
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SaveRemixFile(currentRemixPath);
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}
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}
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}
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}
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@ -388,6 +399,7 @@ namespace HeavenStudio.Editor
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if (path != String.Empty)
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{
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SaveRemixFile(path);
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currentRemixPath = path;
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}
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});
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}
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@ -396,7 +408,6 @@ namespace HeavenStudio.Editor
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{
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try
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{
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RiqFileHandler.UnlockCache();
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RiqFileHandler.WriteRiq(GameManager.instance.Beatmap);
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RiqFileHandler.PackRiq(path, true);
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Debug.Log("Packed RIQ successfully!");
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@ -447,7 +458,6 @@ namespace HeavenStudio.Editor
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try
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{
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RiqFileHandler.UnlockCache();
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string tmpDir = RiqFileHandler.ExtractRiq(path);
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Debug.Log("Imported RIQ successfully!");
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LoadRemix();
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@ -519,6 +529,16 @@ namespace HeavenStudio.Editor
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return (rectTransform.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera));
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}
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public void ReturnToTitle()
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{
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GlobalGameManager.LoadScene("Title");
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}
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public void SetAuthoritiveMenu(bool state)
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{
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inAuthorativeMenu = state;
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}
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public void ToggleDebugCam()
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{
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var game = GameManager.instance.currentGameO;
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