Spaceball camera and more entity parameters. (ugly UI)

This commit is contained in:
Braedon
2022-02-03 22:25:18 -05:00
parent e0db2a446e
commit 9722ce7122
9 changed files with 97 additions and 46 deletions

View File

@ -32,6 +32,7 @@ namespace RhythmHeavenMania.Editor
[SerializeField] private RenderTexture ScreenRenderTexture;
[SerializeField] private RawImage Screen;
[SerializeField] private RectTransform GridGameSelector;
public RectTransform eventSelectorBG;
[Header("Components")]
[SerializeField] private Timeline Timeline;
@ -133,7 +134,7 @@ namespace RhythmHeavenMania.Editor
}
}
if (Timeline.instance.timelineState.selected == true)
if (Timeline.instance.timelineState.selected)
{
if (Input.GetMouseButtonUp(0))
{
@ -156,19 +157,6 @@ namespace RhythmHeavenMania.Editor
}
}
if (Input.GetMouseButtonUp(1))
{
List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true);
if (selectedEvents.Count > 0)
{
for (int i = 0; i < selectedEvents.Count; i++)
{
// EventParameterManager.instance.StartParams(selectedEvents[i].entity);
}
}
}
if (Input.GetKey(KeyCode.LeftControl))
{
if (Input.GetKeyDown(KeyCode.O))