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Multiple events can now be called onto same frame + more Spaceball camera fixes
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@ -60,18 +60,17 @@ namespace RhythmHeavenMania.Games.ClappyTrio
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lastClapLength = 0;
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lastClapBeat = 0;
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hit = false;
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ClearLog();
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}
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}
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}
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public void ClearLog()
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/*public void ClearLog()
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{
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var assembly = System.Reflection.Assembly.GetAssembly(typeof(UnityEditor.Editor));
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var type = assembly.GetType("UnityEditor.LogEntries");
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var method = type.GetMethod("Clear");
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method.Invoke(new object(), null);
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}
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}*/
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public void SetClapAvailability(float startBeat, float length)
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{
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