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Fireworks: More setup
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25
Assets/Scripts/Games/Fireworks/Rocket.cs
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25
Assets/Scripts/Games/Fireworks/Rocket.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.Scripts_Fireworks
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{
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public class Rocket : PlayerActionObject
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{
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public bool isSparkler;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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