mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 10:47:39 +02:00
Fireworks: More setup
This commit is contained in:
8
Assets/Scripts/Games/Fireworks.meta
Normal file
8
Assets/Scripts/Games/Fireworks.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 04632955efd3d734682a556cccf03cd8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
23
Assets/Scripts/Games/Fireworks/Fireworks.cs
Normal file
23
Assets/Scripts/Games/Fireworks/Fireworks.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using RhythmHeavenMania.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
{
|
||||
using Scripts_Fireworks;
|
||||
public class Fireworks : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Fireworks/Fireworks.cs.meta
Normal file
11
Assets/Scripts/Games/Fireworks/Fireworks.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f156c79b8e773d40be2499ddc7d28d1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
25
Assets/Scripts/Games/Fireworks/Rocket.cs
Normal file
25
Assets/Scripts/Games/Fireworks/Rocket.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_Fireworks
|
||||
{
|
||||
public class Rocket : PlayerActionObject
|
||||
{
|
||||
public bool isSparkler;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Fireworks/Rocket.cs.meta
Normal file
11
Assets/Scripts/Games/Fireworks/Rocket.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d8b2f480be153a4499d741b02b6ebc36
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user