Added Tap, Double Tap, and Triple Tap to Tap Trial

All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
This commit is contained in:
Carson Kompon
2022-02-28 12:17:50 -05:00
parent 9c30238ba6
commit 94f0c09d71
5 changed files with 234 additions and 33 deletions

View File

@ -9,6 +9,9 @@ namespace RhythmHeavenMania.Games.TapTrial
[Header("References")]
[System.NonSerialized] public Animator anim;
public float nextBeat;
public int tripleOffset = 0;
private void Start()
{
anim = GetComponent<Animator>();
@ -16,16 +19,39 @@ namespace RhythmHeavenMania.Games.TapTrial
private void Update()
{
float normalizedBeat = Conductor.instance.GetPositionFromMargin(nextBeat, 1f);
if (PlayerInput.Pressed())
{
Tap(false);
Tap(false, 0);
}
}
public void Tap(bool hit)
public void Tap(bool hit, int type)
{
Jukebox.PlayOneShotGame("tapTrial/tonk");
anim.Play("Tap", 0, 0);
if (hit)
Jukebox.PlayOneShotGame("tapTrial/tap");
else
Jukebox.PlayOneShotGame("tapTrial/tonk");
switch (type)
{
case 0:
anim.Play("Tap", 0, 0);
break;
case 1:
anim.Play("DoubleTap", 0, 0);
break;
case 2:
if(tripleOffset % 2 == 0)
anim.Play("DoubleTap", 0, 0);
else
anim.Play("Tap", 0, 0);
tripleOffset++;
break;
}
}
}
}