Added Tap, Double Tap, and Triple Tap to Tap Trial

All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
This commit is contained in:
Carson Kompon
2022-02-28 12:17:50 -05:00
parent 9c30238ba6
commit 94f0c09d71
5 changed files with 234 additions and 33 deletions

View File

@ -0,0 +1,62 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.TapTrial
{
public class Tap : PlayerActionObject
{
public float startBeat;
public int type;
// Start is called before the first frame update
void Start()
{
PlayerActionInit(this.gameObject, startBeat);
}
public override void OnAce()
{
Hit(true);
}
// Update is called once per frame
void Update()
{
if (Conductor.instance.GetPositionFromBeat(startBeat, 2) >= 1)
CleanUp();
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1f);
StateCheck(normalizedBeat);
if(PlayerInput.Pressed())
{
if(state.perfect)
{
Hit(true);
}
else if(state.notPerfect())
{
Hit(false);
}
}
}
public void Hit(bool hit)
{
TapTrial.instance.player.Tap(hit, type);
if (hit)
CleanUp();
}
public void CleanUp()
{
Destroy(this.gameObject);
}
}
}