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Same but for Game Manager events
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@ -138,6 +138,7 @@ namespace RhythmHeavenMania
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for (int i = 0; i < gameManagerEntities.Count; i++)
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{
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eventCaller.CallEvent(gameManagerEntities[i].datamodel);
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currentEvent++;
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}
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for (int i = 0; i < entitesAtSameBeat.Count; i++)
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@ -154,7 +155,7 @@ namespace RhythmHeavenMania
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currentEvent++;
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}
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currentEvent += gameManagerEntities.Count;
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// currentEvent += gameManagerEntities.Count;
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}
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}
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