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Tempo change? (Don't update very buggy)
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@ -2,6 +2,8 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Editor.Track;
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namespace RhythmHeavenMania.Games
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{
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public class PlayerActionObject : MonoBehaviour
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@ -150,9 +152,9 @@ namespace RhythmHeavenMania.Games
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private void AceVisuals()
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{
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if (Editor.Timeline.instance != null)
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if (Timeline.instance != null)
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{
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Editor.Timeline.instance.AutoplayBTN.GetComponent<Animator>().Play("Ace", 0, 0);
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Timeline.instance.AutoplayBTN.GetComponent<Animator>().Play("Ace", 0, 0);
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}
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}
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