Crop Stomp Fix + Fork Lifter Animation Tweak (#588)

* fork lifter weird reset thingy fixed

* crop stomp code review

im gonna be fixing that weird bug where inputs aren't scheduled if crop stomp is the first game (or if you start on it) but first
some of the code in this is nearly two years old. it needed a lot of check-ups.

* oh okay that bug was really easy to fix

* convert animation playing to beat scaled playing

* crop stomp fix
This commit is contained in:
AstrlJelly
2023-12-05 17:38:55 -05:00
committed by GitHub
parent 3eac52f38d
commit 8fb01142db
5 changed files with 152 additions and 278 deletions

View File

@ -16,13 +16,13 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("start marching", "Start Marching")
{
function = delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); },
function = delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); },
defaultLength = 2f,
inactiveFunction = delegate { CropStomp.MarchInactive(eventCaller.currentEntity.beat); }
},
new GameAction("veggies", "Veggies")
{
defaultLength = 4f,
defaultLength = 4f,
resizable = true
},
new GameAction("mole", "Mole")
@ -49,7 +49,8 @@ namespace HeavenStudio.Games.Loaders
new GameAction("plantCollect", "Veggie Collection Values")
{
function = delegate { var e = eventCaller.currentEntity;
CropStomp.instance.SetCollectThresholds(e["threshold"], e["limit"], e["force"], e["forceAmount"]); },
CropStomp.instance.SetCollectThresholds(e["threshold"], e["limit"], e["force"], e["forceAmount"]);
},
defaultLength = 0.5f,
parameters = new List<Param>()
{
@ -125,43 +126,34 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;// Finding grass sprite width for grass scrolling.
instance = this; // Finding grass sprite width for grass scrolling.
farmer.Init();
var grassSprite = grass.sprite;
var borderLeft = grassSprite.rect.xMin + grassSprite.border.x;
var borderRight = grassSprite.rect.xMax - grassSprite.border.z;
var borderWidthPixels = borderRight - borderLeft;
grassWidth = borderWidthPixels / grassSprite.pixelsPerUnit;
Sprite sprite = grass.sprite;
float borderLeft = sprite.rect.xMin + sprite.border.x;
float borderRight = sprite.rect.xMax - sprite.border.z;
float borderWidthPixels = borderRight - borderLeft;
grassWidth = borderWidthPixels / sprite.pixelsPerUnit;
legsAnim.Play("LiftFront", 0, 1); // Start with leg up.
}
// Initialize vegetables.
var cond = Conductor.instance;
var entities = GameManager.instance.Beatmap.Entities;
double startBeat = cond.songPositionInBeatsAsDouble;
public override void OnGameSwitch(double beat)
{
double startBeat;
double endBeat = double.MaxValue;
var entities = GameManager.instance.Beatmap.Entities;
if (inactiveStart == -1f)
{
// Find the beat of the closest "start marching" event.
var marchStarts = entities.FindAll(m => m.datamodel == "cropStomp/start marching");
for (int i = 0; i < marchStarts.Count; i++)
{
var sampleBeat = marchStarts[i].beat;
if (cond.songPositionInBeatsAsDouble <= sampleBeat + 0.25f) // 0.25-beat buffer in case the start marching event is directly next to the game switch event.
{
startBeat = sampleBeat;
break;
}
}
var lastMarch = entities.Find(c => c.datamodel == "cropStomp/start marching" && beat <= c.beat);
startBeat = lastMarch?.beat ?? beat;
}
else
{
// Find the beat of the next step, assuming marching started at inactiveStart.
int stepsPassed = 0;
while (inactiveStart + (stepsPassed * 2f) < cond.songPositionInBeatsAsDouble)
while (inactiveStart + (stepsPassed * 2f) < beat)
{
stepsPassed++;
@ -175,54 +167,31 @@ namespace HeavenStudio.Games
startBeat = inactiveStart + (stepsPassed * 2f);
// Cue the marching proper to begin when applicable.
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat - 0.25f, delegate { StartMarching(startBeat); })
});
BeatAction.New(this, new() { new(startBeat - 0.25f, delegate { StartMarching(startBeat); }) });
inactiveStart = -1f;
}
// find out when the next game switch (or remix end) happens
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" });
if (allEnds.Count == 0)
{
endBeat = double.MaxValue;
}
else
{
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
//get the beat of the closest end event
foreach (var end in allEnds)
{
if (end.datamodel != "gameManager/end" && end.datamodel.Split(2) == "cropStomp") continue;
if (end.beat > startBeat)
{
endBeat = end.beat;
break;
}
}
}
RiqEntity firstEnd = entities.Find(c => c.datamodel is "gameManager/switchGame/cropStomp" or "gameManager/end" && c.beat > startBeat);
endBeat = firstEnd?.beat ?? double.MaxValue;
// Veggie and mole events.
var vegEvents = entities.FindAll(v => v.datamodel == "cropStomp/veggies");
var moleEvents = entities.FindAll(m => m.datamodel == "cropStomp/mole");
List<RiqEntity> vegEvents = entities.FindAll(v => v.datamodel == "cropStomp/veggies");
List<RiqEntity> moleEvents = entities.FindAll(m => m.datamodel == "cropStomp/mole");
// Spawn veggies.
for (int i = 0; i < vegEvents.Count; i++)
{
for (int i = 0; i < vegEvents.Count; i++) {
var vegBeat = vegEvents[i].beat;
var vegLength = vegEvents[i].length;
// Only consider veggie events that aren't past the start point.
if (startBeat <= vegBeat + vegLength)
{
if (startBeat <= vegBeat + vegLength) {
int veggiesInEvent = Mathf.CeilToInt(vegLength + 1) / 2;
for (int b = 0; b < veggiesInEvent; b++)
{
var targetVeggieBeat = vegBeat + 2f * b;
var targetVeggieBeat = vegBeat + (2f * b);
if (startBeat <= targetVeggieBeat && targetVeggieBeat < endBeat)
{
SpawnVeggie(targetVeggieBeat, startBeat, false);
@ -232,52 +201,40 @@ namespace HeavenStudio.Games
}
// Spawn moles.
for (int i = 0; i < moleEvents.Count; i++)
{
for (int i = 0; i < moleEvents.Count; i++) {
var moleBeat = moleEvents[i].beat;
if (startBeat <= moleBeat && moleBeat < endBeat)
{
if (startBeat <= moleBeat && moleBeat < endBeat) {
SpawnVeggie(moleBeat, startBeat, true);
}
}
}
List<RiqEntity> cuedMoleSounds = new List<RiqEntity>();
public override void OnGameSwitch(double beat)
{
SetInitTresholds(beat);
SetMarchEndBeat(beat);
}
public override void OnPlay(double beat)
{
SetInitTresholds(beat);
SetMarchEndBeat(beat);
OnGameSwitch(beat);
}
private void SetMarchEndBeat(double beat)
{
double nextEndBeat = double.MaxValue;
var nextEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(e => e.beat > beat);
if (nextEnd != null) nextEndBeat = nextEnd.beat;
double nextEndBeat = nextEnd?.beat ?? double.MaxValue;
var allEnds = EventCaller.GetAllInGameManagerList("cropStomp", new string[] { "end" });
var tempEnds = allEnds.FindAll(x => x.beat >= beat && x.beat < nextEndBeat);
if (tempEnds.Count == 0) return;
marchEndBeat = tempEnds[0].beat;
willNotHum = tempEnds[0]["mute"];
var firstEnd = GameManager.instance.Beatmap.Entities.Find(c => c.datamodel == "cropStomp/end" && c.beat >= beat && c.beat < nextEndBeat);
if (firstEnd != null) {
marchEndBeat = firstEnd.beat;
willNotHum = firstEnd["mute"];
}
}
public static void MoleSound(double beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("cropStomp/moleNyeh", beat - 2, 1, 1, false, 0.134),
new MultiSound.Sound("cropStomp/moleHeh1", beat - 1.5, 1, 1, false, 0.05),
new MultiSound.Sound("cropStomp/moleHeh2", beat - 1, 1, 1, false, 0.061)
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("cropStomp/moleNyeh", beat - 2, offset: 0.134),
new MultiSound.Sound("cropStomp/moleHeh1", beat - 1.5, offset: 0.05),
new MultiSound.Sound("cropStomp/moleHeh2", beat - 1, offset: 0.061)
}, forcePlay: true);
}
@ -285,11 +242,8 @@ namespace HeavenStudio.Games
{
var cond = Conductor.instance;
if (!cond.isPlaying)
return;
if (!cond.isPlaying || !isMarching) return;
if (!isMarching)
return;
// Debug.Log(newBeat);
bool cameraLocked = cond.songPositionInBeats >= marchEndBeat;
@ -308,11 +262,11 @@ namespace HeavenStudio.Games
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
{
bodyAnim.Play("Raise");
bodyAnim.DoScaledAnimationAsync("Raise", 0.5f);
}
if (PlayerInput.GetIsAction(InputAction_Flick) && !IsExpectingInputNow(InputAction_FlickRelease))
{
bodyAnim.Play("Pick");
bodyAnim.DoScaledAnimationAsync("Pick", 0.5f);
}
if (cameraLocked) return;
@ -326,7 +280,7 @@ namespace HeavenStudio.Games
var grassPos = grassTrans.localPosition;
var newGrassX = grassPos.x + (scrollRate * Time.deltaTime);
newGrassX = (newGrassX % (grassWidth * 4.5f));
newGrassX %= grassWidth * 4.5f;
grassTrans.localPosition = new Vector3(newGrassX, grassPos.y, grassPos.z);
@ -334,16 +288,14 @@ namespace HeavenStudio.Games
var dotsPos = dotsTrans.localPosition;
var newDotsX = dotsPos.x + (scrollRate * Time.deltaTime);
newDotsX = (newDotsX % dotsWidth);
newDotsX %= dotsWidth;
dotsTrans.localPosition = new Vector3(newDotsX, dotsPos.y, dotsPos.z);
}
private void LateUpdate()
{
if (!isMarching)
return;
if (!isMarching) return;
isFlicking = false;
}
@ -357,12 +309,9 @@ namespace HeavenStudio.Games
private void SetInitTresholds(double beat)
{
var allCollects = EventCaller.GetAllInGameManagerList("cropStomp", new string[] { "plantCollect" });
if (allCollects.Count == 0) return;
var tempCollect = allCollects.FindLast(x => x.beat < beat);
if (tempCollect == null) return;
SetCollectThresholds(tempCollect["threshold"], tempCollect["limit"], tempCollect["force"], tempCollect["forceAmount"]);
var lastCollect = GameManager.instance.Beatmap.Entities.FindLast(c => c.datamodel == "cropStomp/plantCollect" && c.beat < beat);
if (lastCollect == null) return;
SetCollectThresholds(lastCollect["threshold"], lastCollect["limit"], lastCollect["force"], lastCollect["forceAmount"]);
}
public void CollectPlant(int veggieType)
@ -379,19 +328,18 @@ namespace HeavenStudio.Games
if (!isStepping)
{
stepCount += 1;
var stepAnim = (stepCount % 2 != 0 ? "StepFront" : "StepBack");
legsAnim.Play(stepAnim, 0, 0);
var stepAnim = (stepCount % 2 != 0) ? "StepFront" : "StepBack";
legsAnim.DoScaledAnimationAsync(stepAnim, 0.5f);
isStepping = true;
}
}
// Lift.
else
{
var liftAnim = (stepCount % 2 != 0 ? "LiftBack" : "LiftFront");
legsAnim.Play(liftAnim, 0, 0);
var liftAnim = (stepCount % 2 != 0) ? "LiftBack" : "LiftFront";
legsAnim.DoScaledAnimationAsync(liftAnim, 0.5f);
var farmerPos = farmerTrans.localPosition;
farmerTrans.localPosition = new Vector3(farmerPos.x - stepDistance, farmerPos.y, farmerPos.z);
@ -413,27 +361,28 @@ namespace HeavenStudio.Games
public void Stomp()
{
// Don't increment step counter if autostep stepped already.
if (!isStepping)
stepCount += 1;
if (!isStepping) stepCount += 1;
var stompAnim = (stepCount % 2 != 0 ? "StompFront" : "StompBack");
var stompAnim = (stepCount % 2 != 0) ? "StompFront" : "StompBack";
legsAnim.Play(stompAnim, 0, 0);
legsAnim.DoScaledAnimationAsync(stompAnim, 0.5f);
SoundByte.PlayOneShotGame("cropStomp/stomp");
if (shakeTween != null)
shakeTween.Kill(true);
if (shakeTween != null) shakeTween.Kill(true);
DOTween.Punch(() => GameCamera.AdditionalPosition, x => GameCamera.AdditionalPosition = x, new Vector3(0, 0.75f, 0),
Conductor.instance.pitchedSecPerBeat*0.5f, 18, 1f);
DOTween.Punch(() =>
GameCamera.AdditionalPosition,
x => GameCamera.AdditionalPosition = x,
new Vector3(0, 0.75f, 0), Conductor.instance.pitchedSecPerBeat * 0.5f, 18, 1f
);
isStepping = true;
}
private void SpawnVeggie(double beat, double startBeat, bool isMole)
{
var newVeggie = GameObject.Instantiate(isMole ? baseMole : baseVeggie, veggieHolder).GetComponent<Veggie>();
var newVeggie = Instantiate(isMole ? baseMole : baseVeggie, veggieHolder).GetComponent<Veggie>();
newVeggie.targetBeat = beat;
@ -445,21 +394,16 @@ namespace HeavenStudio.Games
public static void MarchInactive(double beat)
{
if (GameManager.instance.currentGame == "cropStomp") //this function is only meant for making march sounds while the game is inactive
{
return;
}
if (GameManager.instance.currentGame == "cropStomp") return;
inactiveStart = beat;
RiqEntity gameSwitch = GameManager.instance.Beatmap.Entities.Find(c => c.beat >= beat && c.datamodel == "gameManager/switchGame/cropStomp");
if (gameSwitch == null)
return;
int length = (int)Math.Ceiling((gameSwitch.beat - beat)/2);
if (gameSwitch == null) return;
int length = (int)Math.Ceiling((gameSwitch.beat - beat) / 2);
MultiSound.Sound[] sounds = new MultiSound.Sound[length];
for(int i = 0; i < length; i++)
{
sounds[i] = new MultiSound.Sound("cropStomp/hmm", beat + i*2);
for(int i = 0; i < length; i++) {
sounds[i] = new MultiSound.Sound("cropStomp/hmm", beat + (i * 2));
}
MultiSound.Play(sounds, forcePlay:true);
MultiSound.Play(sounds, forcePlay: true);
}
}
}