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day 1 TOTC patch
fix scheduled optic blast not working correctly let multisound defer playback until conductor timekeeping is active fix flipper flop end-of-roll calls update kurokane modified
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@ -472,8 +472,6 @@ namespace HeavenStudio.Games
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}
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}
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if (thatsIt && i + 1 == length)
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{
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int noiseToPlay = (flopCount == 4) ? 2 : flopCount;
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@ -613,7 +611,7 @@ namespace HeavenStudio.Games
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{
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for (int i = 0; i < uh; i++)
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{
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int voiceLineIndex = i + 1;
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int voiceLineIndex = 3 - uh + i + 1;
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string voiceLine = $"flipperFlop/uh{voiceLineIndex}";
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string failVoiceLine = $"flipperFlop/uhfail{voiceLineIndex}";
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