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day 1 TOTC patch
fix scheduled optic blast not working correctly let multisound defer playback until conductor timekeeping is active fix flipper flop end-of-roll calls update kurokane modified
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@ -731,6 +731,7 @@ namespace HeavenStudio
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if (!paused)
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{
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Conductor.instance.PlaySetup(beat);
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Minigame miniGame = null;
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if (currentGameO != null && currentGameO.TryGetComponent<Minigame>(out miniGame))
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{
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