event selection doesn't go offscreen anymore

github copilot is insane it wrote half of the code in this commit lmao
This commit is contained in:
minenice55
2022-06-30 15:51:13 -04:00
parent c27ae71727
commit 8e16e9be04
4 changed files with 57 additions and 30 deletions

View File

@ -20,6 +20,7 @@ namespace HeavenStudio.Editor
public GameObject GameEventSelector;
public GameObject EventRef;
public GameObject CurrentSelected;
private RectTransform GameEventSelectorRect;
private RectTransform eventsParent;
[Header("Properties")]
@ -29,9 +30,15 @@ namespace HeavenStudio.Editor
private int dragTimes;
public float posDif;
public int ignoreSelectCount;
private float selectorHeight;
private float eventSize;
private void Start()
{
GameEventSelectorRect = GameEventSelector.GetComponent<RectTransform>();
selectorHeight = GameEventSelectorRect.rect.height;
eventSize = EventRef.GetComponent<RectTransform>().rect.height;
eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
SelectGame("Game Manager", 1);
@ -59,6 +66,9 @@ namespace HeavenStudio.Editor
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
}
}
//moved here so this updates dynamically with window scale
UpdateScrollPosition();
}
#region Functions
@ -75,26 +85,32 @@ namespace HeavenStudio.Editor
else if (currentEventIndex > eventsParent.childCount - 1)
currentEventIndex = 0;
if (currentEventIndex > 2 && eventsParent.childCount >= 8)
{
if (eventsParent.childCount - 4 > currentEventIndex)
{
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
}
else
{
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (eventsParent.childCount - 7), 0.35f).SetEase(Ease.OutExpo);
}
}
else
EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
if (updateCol)
SetColors(currentEventIndex);
}
private void UpdateScrollPosition()
{
selectorHeight = GameEventSelectorRect.rect.height;
eventSize = EventRef.GetComponent<RectTransform>().rect.height;
if (currentEventIndex * eventSize >= selectorHeight/2 && eventsParent.childCount * eventSize >= selectorHeight)
{
if (currentEventIndex * eventSize < eventsParent.childCount * eventSize - selectorHeight/2)
{
EventRef.transform.parent.DOLocalMoveY((currentEventIndex * eventSize) - selectorHeight/2, 0.35f).SetEase(Ease.OutExpo);
}
else
{
EventRef.transform.parent.DOLocalMoveY((eventsParent.childCount * eventSize) - selectorHeight + (eventSize*0.33f), 0.35f).SetEase(Ease.OutExpo);
}
}
else
EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
}
public void SelectGame(string gameName, int index)
{
if (SelectedGameIcon != null)

View File

@ -17,10 +17,19 @@ namespace HeavenStudio.Editor.Track
void Update()
{
//convert timeline layer scale to screen space
Camera cam = Editor.instance.EditorCamera;
float layerScaleDist = cam.WorldToScreenPoint(Timeline.instance.LayerCorners[1]).y - Camera.main.WorldToScreenPoint(Timeline.instance.LayerCorners[0]).y;
float modScale = Timeline.GetScaleModifier();
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, layerScaleDist/4 * (1/modScale));
Camera cam;
//"your program can't crash if you put everything in a try block"
try
{
cam = Editor.instance.EditorCamera;
float layerScaleDist = cam.WorldToScreenPoint(Timeline.instance.LayerCorners[1]).y - Camera.main.WorldToScreenPoint(Timeline.instance.LayerCorners[0]).y;
float modScale = Timeline.GetScaleModifier();
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, layerScaleDist/4 * (1/modScale));
}
catch (System.NullReferenceException)
{
return;
}
}
}