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Icon Improvement Concept & Resizeable Window (#104)
* Editor: mostly PoC icon effects * slightly more responsive selection * resizeable window game camera still doesn't letterbox properly, will need a bit more work * letterbox both in editor and in fullscreen * restore camera rects when returning to editor
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@ -28,6 +28,9 @@ namespace HeavenStudio.Editor
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[SerializeField] private Canvas MainCanvas;
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[SerializeField] public Camera EditorCamera;
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[SerializeField] public GameObject EditorLetterbox;
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[SerializeField] public GameObject GameLetterbox;
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[Header("Rect")]
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[SerializeField] private RenderTexture ScreenRenderTexture;
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[SerializeField] private RawImage Screen;
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@ -86,6 +89,8 @@ namespace HeavenStudio.Editor
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{
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GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector);
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GameIcon_.GetComponent<Image>().sprite = GameIcon(EventCaller.instance.minigames[i].name);
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GameIcon_.GetComponent<GridGameSelectorGame>().MaskTex = GameIconMask(EventCaller.instance.minigames[i].name);
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GameIcon_.GetComponent<GridGameSelectorGame>().UnClickIcon();
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GameIcon_.gameObject.SetActive(true);
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GameIcon_.name = EventCaller.instance.minigames[i].displayName;
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}
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@ -215,6 +220,11 @@ namespace HeavenStudio.Editor
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return Resources.Load<Sprite>($"Sprites/Editor/GameIcons/{name}");
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}
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public static Texture GameIconMask(string name)
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{
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return Resources.Load<Texture>($"Sprites/Editor/GameIcons/{name}_mask");
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}
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#region Dialogs
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public void SelectMusic()
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@ -431,6 +441,9 @@ namespace HeavenStudio.Editor
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{
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if (fullscreen == false)
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{
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EditorLetterbox.SetActive(false);
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GameLetterbox.SetActive(true);
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MainCanvas.enabled = false;
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EditorCamera.enabled = false;
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GameCamera.instance.camera.targetTexture = null;
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@ -440,12 +453,19 @@ namespace HeavenStudio.Editor
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}
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else
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{
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EditorLetterbox.SetActive(true);
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GameLetterbox.SetActive(false);
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MainCanvas.enabled = true;
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EditorCamera.enabled = true;
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GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
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GameManager.instance.CursorCam.enabled = true;
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GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
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fullscreen = false;
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GameCamera.instance.camera.rect = new Rect(0, 0, 1, 1);
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GameManager.instance.CursorCam.rect = new Rect(0, 0, 1, 1);
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GameManager.instance.OverlayCamera.rect = new Rect(0, 0, 1, 1);
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}
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}
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