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Swing variable added to entities.
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@ -203,7 +203,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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canKick = false;
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if (ball)
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ball.highKickSwing = highKicks[i].valA;
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ball.highKickSwing = highKicks[i].swing;
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break;
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}
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else
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