Added Placeholder animations for Tap Trial

Added Double Tap and Triple Tap placeholder animations so they can be used in a remix until they're made actually playable.
This commit is contained in:
Carson Kompon
2022-02-27 19:17:12 -05:00
parent f9adef8529
commit 8af14eac5f
2 changed files with 35 additions and 1 deletions

View File

@ -18,6 +18,8 @@ namespace RhythmHeavenMania.Games.TapTrial
instance = this;
}
// The following is all solely animations for placeholder. This isn't playable
public void Tap(float beat)
{
MultiSound.Play(new MultiSound.Sound[]
@ -37,12 +39,44 @@ namespace RhythmHeavenMania.Games.TapTrial
public void DoubleTap(float beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tapTrial/ookook", beat),
new MultiSound.Sound("tapTrial/ookook", beat + 0.5f),
new MultiSound.Sound("tapTrial/tap", beat + 1.0f),
new MultiSound.Sound("tapTrial/tap", beat + 1.5f),
});
GameObject beatAction = new GameObject();
beatAction.transform.SetParent(this.transform);
BeatAction.New(beatAction, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.0f, delegate { player.anim.Play("DoubleTapPrepare", 0, 0); }),
new BeatAction.Action(beat + 1.0f, delegate { player.anim.Play("DoubleTap", 0, 0); }),
new BeatAction.Action(beat + 1.5f, delegate { player.anim.Play("DoubleTap", 0, 0); }),
});
}
public void TripleTap(float beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("tapTrial/ooki1", beat),
new MultiSound.Sound("tapTrial/ooki2", beat + 0.5f),
new MultiSound.Sound("tapTrial/tap", beat + 2.0f),
new MultiSound.Sound("tapTrial/tap", beat + 2.5f),
new MultiSound.Sound("tapTrial/tap", beat + 3.0f),
});
GameObject beatAction = new GameObject();
beatAction.transform.SetParent(this.transform);
BeatAction.New(beatAction, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.0f, delegate { player.anim.Play("PosePrepare", 0, 0); }),
new BeatAction.Action(beat + 2.0f, delegate { player.anim.Play("Tap", 0, 0); }),
new BeatAction.Action(beat + 2.5f, delegate { player.anim.Play("DoubleTap", 0, 0); }),
new BeatAction.Action(beat + 3.0f, delegate { player.anim.Play("Tap", 0, 0); }),
});
}
public void JumpTap(float beat)