mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 13:57:43 +02:00
Editor Refresh (R1) (#911)
* put things in better places oh this looks. so much fucking better. wow * new icons and stuff * modifier, zoom formula, tab name tab name is future proofing. also, dllnotfoundexception when using the file explorer? wtf * dialog placement mostly working basically ready to pr. just gotta merge stuff into it * a few tweaks! all good now --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
This commit is contained in:
@ -9,7 +9,8 @@ namespace HeavenStudio.Editor
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{
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public class Dialog : MonoBehaviour
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{
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public bool IsOpen { get { return dialog.activeSelf; } }
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public bool IsOpen => dialog.activeSelf;
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[SerializeField] internal RectTransform rectTransform;
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[SerializeField] protected GameObject dialog;
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public void ForceState(bool onoff = false)
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{
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@ -26,5 +27,26 @@ namespace HeavenStudio.Editor
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dialog.ForceState(false);
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}
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}
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public void SwitchDialogue()
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{
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if (dialog.activeSelf) {
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dialog.SetActive(false);
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} else {
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ResetAllDialogs();
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dialog.SetActive(true);
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}
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}
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public void SetPosRelativeToButtonPos(RectTransform buttonRect, Vector2? relativePos = null)
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{
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// janky? maybe. does it work? you bet it does
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rectTransform.SetParent(buttonRect);
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rectTransform.localPosition = relativePos ?? new Vector2(210, 120);
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// rectTransform.localPosition = new Vector2((rectTransform.rect.width - buttonRect.rect.width) / 2, (rectTransform.rect.height + buttonRect.rect.height) / 2);
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// rectTransform.offsetMin = Vector2.up * (buttonRect.rect.height + 7);
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rectTransform.SetParent(Editor.instance.MainCanvas.transform, true);
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}
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}
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}
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@ -16,6 +16,10 @@ using Jukebox;
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using UnityEditor;
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using System.Linq;
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using BurstLinq;
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using HeavenStudio.InputSystem;
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using UnityEngine.U2D;
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using UnityEditor.U2D;
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using UnityEditor.Sprites;
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namespace HeavenStudio.Editor
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{
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@ -89,9 +93,13 @@ namespace HeavenStudio.Editor
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public static Editor instance { get; private set; }
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private void Start()
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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Initializer = GetComponent<GameInitializer>();
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canSelect = true;
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}
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@ -127,7 +135,7 @@ namespace HeavenStudio.Editor
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GameIcon_.GetComponent<Image>().sprite = GameIcon(minigame.name);
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GameIcon_.GetComponent<GridGameSelectorGame>().MaskTex = GameIconMask(minigame.name);
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GameIcon_.GetComponent<GridGameSelectorGame>().UnClickIcon();
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GameIcon_.gameObject.SetActive(true);
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GameIcon_.SetActive(true);
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GameIcon_.name = minigame.name;
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var ggs = GridGameSelectorRect.GetComponent<GridGameSelector>();
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@ -178,7 +186,7 @@ namespace HeavenStudio.Editor
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CommandManager.Instance.AddCommand(new Commands.Delete(Selections.instance.eventsSelected.Select(c => c.entity.guid).ToList()));
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}
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if (Input.GetKey(KeyCode.LeftControl) && !fullscreen)
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if (Input.GetKey(InputKeyboard.MODIFIER) && !fullscreen)
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{
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if (Input.GetKeyDown(KeyCode.Z))
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{
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@ -213,7 +221,7 @@ namespace HeavenStudio.Editor
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}
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}
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if (Input.GetKey(KeyCode.LeftControl))
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if (Input.GetKey(InputKeyboard.MODIFIER))
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{
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if (Input.GetKeyDown(KeyCode.N))
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{
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@ -248,24 +256,12 @@ namespace HeavenStudio.Editor
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#endregion
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// Undo+Redo
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if (CommandManager.Instance.CanUndo())
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UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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else
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UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (CommandManager.Instance.CanRedo())
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RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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else
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RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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UndoBTN.transform.GetChild(0).GetComponent<Image>().color = CommandManager.Instance.CanUndo() ? Color.white : Color.gray;
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RedoBTN.transform.GetChild(0).GetComponent<Image>().color = CommandManager.Instance.CanRedo() ? Color.white : Color.gray;
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// Copy+Paste
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if (Selections.instance.eventsSelected.Count > 0)
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CopyBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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else
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CopyBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (Timeline.instance.CopiedEntities.Count > 0)
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PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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else
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PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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CopyBTN.transform.GetChild(0).GetComponent<Image>().color = Selections.instance.eventsSelected.Count > 0 ? Color.white : Color.gray;
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PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Timeline.instance.CopiedEntities.Count > 0 ? Color.white : Color.gray;
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}
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public static Sprite GameIcon(string name)
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@ -350,37 +346,29 @@ namespace HeavenStudio.Editor
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public void SaveRemix(bool saveAs = true)
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{
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Debug.Log(GameManager.instance.Beatmap["propertiesmodified"]);
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if (!(bool)GameManager.instance.Beatmap["propertiesmodified"])
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{
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foreach (var dialog in Dialogs)
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{
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if (dialog.GetType() == typeof(RemixPropertiesDialog))
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if (dialog is not null and RemixPropertiesDialog propDialog)
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{
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if (fullscreen) Fullscreen();
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GlobalGameManager.ShowErrorMessage("Set Remix Properties", "Set remix properties before saving.");
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(dialog as RemixPropertiesDialog).SwitchPropertiesDialog();
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(dialog as RemixPropertiesDialog).SetSaveOnClose(true, saveAs);
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propDialog.SwitchPropertiesDialog();
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propDialog.SetSaveOnClose(true, saveAs);
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return;
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}
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}
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}
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else
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{
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if (saveAs)
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if (saveAs || string.IsNullOrEmpty(currentRemixPath))
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{
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SaveRemixFilePanel();
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}
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else
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{
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if (currentRemixPath is "" or null)
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{
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SaveRemixFilePanel();
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}
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else
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{
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SaveRemixFile(currentRemixPath);
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}
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SaveRemixFile(currentRemixPath);
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}
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}
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}
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@ -421,7 +409,7 @@ namespace HeavenStudio.Editor
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public void NewRemix()
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{
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if (Timeline.instance != null)
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Timeline.instance?.Stop(0);
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Timeline.instance.Stop(0);
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else
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GameManager.instance.Stop(0);
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LoadRemix(true);
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@ -82,7 +82,8 @@ namespace HeavenStudio.Editor
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eventSelector.SetActive(true);
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DestroyParams();
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Editor.instance.SetGameEventTitle($"Select game event for {gridGameSelector.SelectedMinigame.displayName.Replace("\n", "")}");
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// Editor.instance.SetGameEventTitle($"Select game event for {gridGameSelector.SelectedMinigame.displayName.Replace("\n", "")}");
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Editor.instance?.SetGameEventTitle(gridGameSelector.SelectedMinigame.displayName.Replace("\n", ""));
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}
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public void StartParams(RiqEntity entity)
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@ -95,8 +96,7 @@ namespace HeavenStudio.Editor
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{
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string[] split = entity.datamodel.Split('/');
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var minigame = EventCaller.instance.GetMinigame(split[0]);
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int actionIndex = minigame.actions.IndexOf(minigame.actions.Find(c => c.actionName == split[1]));
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Minigames.GameAction action = minigame.actions[actionIndex];
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Minigames.GameAction action = minigame.actions.Find(c => c.actionName == split[1]);
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if (action.parameters != null)
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{
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@ -111,7 +111,13 @@ namespace HeavenStudio.Editor
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4 => EditorTheme.theme.properties.Layer5Col,
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_ => EditorTheme.theme.properties.Layer1Col
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};
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Editor.instance.SetGameEventTitle($"Properties for <color=#{col}>{action.displayName}</color> on Beat {entity.beat.ToString("F2")} on <color=#{col}>Track {(int)entity["track"] + 1}</color>");
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string gameName = action.displayName;
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const int cutOff = 20;
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if (gameName.Length > (cutOff + 3)) {
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gameName = gameName[..cutOff] + "...";
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}
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Editor.instance.SetGameEventTitle($"<color=#{col}>{gameName}</color> at ♪ {entity.beat:F2} on <color=#{col}>Track {(int)entity["track"] + 1}</color>");
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DestroyParams();
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@ -11,10 +11,14 @@ using DG.Tweening;
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using HeavenStudio.Util;
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using HeavenStudio.Editor.Track;
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using System.Text;
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using System.Configuration;
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using System;
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using HeavenStudio.InputSystem;
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using UnityEngine.U2D;
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namespace HeavenStudio.Editor
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{
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// I hate the antichrist.
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// I LOVE the antichrist!
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public class GridGameSelector : MonoBehaviour
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{
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public Minigames.Minigame SelectedMinigame;
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@ -33,8 +37,10 @@ namespace HeavenStudio.Editor
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[Header("Properties")]
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[SerializeField] private int currentEventIndex;
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public List<RectTransform> mgsActive = new List<RectTransform>();
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public List<RectTransform> fxActive = new List<RectTransform>();
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public Texture Square;
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public Texture Circle;
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public List<RectTransform> mgsActive = new();
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public List<RectTransform> fxActive = new();
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public float posDif;
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public int ignoreSelectCount;
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private int dragTimes;
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@ -45,9 +51,13 @@ namespace HeavenStudio.Editor
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public static GridGameSelector instance;
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private void Start()
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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GameEventSelectorRect = GameEventSelector.GetComponent<RectTransform>();
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selectorHeight = GameEventSelectorRect.rect.height;
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eventSize = EventRef.GetComponent<RectTransform>().rect.height;
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@ -159,7 +169,8 @@ namespace HeavenStudio.Editor
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currentEventIndex = index;
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UpdateIndex(index, false);
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Editor.instance?.SetGameEventTitle($"Select game event for {SelectedMinigame.displayName.Replace("\n", "")}");
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// Editor.instance?.SetGameEventTitle($"Select game event for {SelectedMinigame.displayName.Replace("\n", "")}");
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if (Editor.instance != null) Editor.instance.SetGameEventTitle(SelectedMinigame.displayName.Replace("\n", ""));
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}
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private void AddEvents(int index = 0)
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@ -169,7 +180,9 @@ namespace HeavenStudio.Editor
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GameObject sg = Instantiate(EventRef, eventsParent);
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sg.GetComponentInChildren<TMP_Text>().text = "Switch Game";
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sg.SetActive(true);
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if (index == 0) sg.GetComponentInChildren<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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if (index == 0) {
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sg.GetComponentInChildren<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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}
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} else {
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index++;
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if (SelectedMinigame.name == "gameManager") index++;
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@ -185,13 +198,12 @@ namespace HeavenStudio.Editor
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label.text = action.displayName;
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if (action.parameters != null && action.parameters.Count > 0)
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g.transform.GetChild(1).gameObject.SetActive(true);
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g.transform.GetChild(0).GetChild(0).gameObject.SetActive(true);
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if (index - 1 == i)
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label.color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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g.SetActive(true);
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}
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}
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@ -232,61 +244,65 @@ namespace HeavenStudio.Editor
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}
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}
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// TODO: find the equation to get the sizes automatically, nobody's been able to figure one out yet (might have to be manual?)
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public void Zoom()
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{
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if (!Input.GetKey(KeyCode.LeftControl)) return;
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if (!Input.GetKey(InputKeyboard.MODIFIER)) return;
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var glg = GetComponent<GridLayoutGroup>();
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var sizes = new List<float>() {
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209.5f,
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102.3f,
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66.6f,
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48.6f,
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37.9f,
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30.8f,
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25.7f,
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//21.9f,
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};
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int max = 20; // arbitrary
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if (glg.constraintCount + 1 > sizes.Count && Input.GetAxisRaw("Mouse ScrollWheel") < 0) return;
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if (glg.constraintCount + 1 > max && Input.mouseScrollDelta.y < 0) return;
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glg.constraintCount += (Input.GetAxisRaw("Mouse ScrollWheel") > 0) ? -1 : 1;
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glg.cellSize = Vector2.one * sizes[glg.constraintCount - 1];
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glg.constraintCount += (Input.mouseScrollDelta.y > 0) ? -1 : 1;
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// thanks to blank3times (tri) for helping me with this
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var size = (1 / (0.00317 * glg.constraintCount)) - 4.75248;
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// this, however, doesn't work
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// var totalWidth = Editor.instance.GridGameSelectorRect.rect.width;
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// var size = (totalWidth - glg.padding.right) * (glg.constraintCount + 1) / glg.constraintCount;
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glg.cellSize = Vector2.one * (float)size;
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}
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// method called when clicking the sort button in the editor, skips sorting fx only "games"
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// sorts depending on which sorting button you click
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public void Sort(string type)
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{
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var mgsSort = mgsActive;
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List<RectTransform> mgsSort = mgsActive;
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mgsSort.Sort((x, y) => string.Compare(x.name, y.name));
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switch (type)
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{
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case "favorites":
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SortFavorites(mgsSort);
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break;
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case "chronologic":
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SortChronologic(mgsSort);
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break;
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default: // "alphabet"
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SortAlphabet(mgsSort);
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break;
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}
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Action<List<RectTransform>> action = type switch {
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"favorites" => SortFavorites,
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"chronologic" => SortChronologic,
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"usage" => SortUsage,
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_ => SortAlphabet
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};
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action.Invoke(mgsSort);
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}
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void SortAlphabet(List<RectTransform> mgs)
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{
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for (int i = 0; i < mgsActive.Count; i++) {
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mgs[i].SetSiblingIndex(i + fxActive.Count + 1);
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List<RectTransform> alph = mgs.OrderBy(AlphabetSortKey).ToList();
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for (int i = 0; i < alph.Count; i++) {
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alph[i].SetSiblingIndex(i + fxActive.Count + 1);
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}
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}
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string AlphabetSortKey(RectTransform minigame)
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{
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Minigames.Minigame mg = EventCaller.instance.GetMinigame(minigame.name);
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if (mg.displayName.StartsWith("the ", StringComparison.InvariantCultureIgnoreCase))
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return mg.displayName[4..];
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else
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return mg.displayName;
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}
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// if there are no favorites, the games will sort alphabetically
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void SortFavorites(List<RectTransform> allMgs)
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{
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var favs = allMgs.FindAll(mg => mg.GetComponent<GridGameSelectorGame>().StarActive);
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var mgs = allMgs.FindAll(mg => !mg.GetComponent<GridGameSelectorGame>().StarActive);
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List<RectTransform> favs = allMgs.FindAll(mg => mg.GetComponent<GridGameSelectorGame>().StarActive).OrderBy(AlphabetSortKey).ToList();
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List<RectTransform> mgs = allMgs.FindAll(mg => !mg.GetComponent<GridGameSelectorGame>().StarActive).OrderBy(AlphabetSortKey).ToList();
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|
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if (Input.GetKey(KeyCode.LeftShift)) {
|
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foreach (var fav in favs)
|
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@ -304,43 +320,49 @@ namespace HeavenStudio.Editor
|
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|
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void SortChronologic(List<RectTransform> mgs)
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{
|
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var systems = new List<RectTransform>[] {
|
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new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
new List<RectTransform>(),
|
||||
};
|
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for (int i = 0; i < mgs.Count; i++)
|
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{
|
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var mg = EventCaller.instance.GetMinigame(mgs[i].name);
|
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var tags = mg.tags;
|
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if (tags.Count != 0) {
|
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systems[tags[0] switch {
|
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"agb" => 0,
|
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"ntr" => 1,
|
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"rvl" => 2,
|
||||
"ctr" => 3,
|
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"mob" => 4,
|
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_ => 5,
|
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}].Add(mgs[i]);
|
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} else if (mg.inferred) {
|
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systems[^1].Add(mgs[i]);
|
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} else {
|
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Debug.LogWarning($"Chronological sorting has failed, does \"{mg.displayName}\" ({mg.name}) have an asset bundle assigned to it?");
|
||||
}
|
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List<RectTransform> chrono = mgs.OrderBy(GameOriginSortKey).ThenBy(ChronologicSortKey).ThenBy(AlphabetSortKey).ToList();
|
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|
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for (int i = 0; i < chrono.Count; i++) {
|
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chrono[i].SetSiblingIndex(i + fxActive.Count + 1);
|
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}
|
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int j = fxActive.Count + 1;
|
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foreach (var system in systems)
|
||||
}
|
||||
int GameOriginSortKey(RectTransform minigame)
|
||||
{
|
||||
Minigames.Minigame mg = EventCaller.instance.GetMinigame(minigame.name);
|
||||
if (mg.tags.Count > 0)
|
||||
{
|
||||
system.OrderBy(mg => mg.name);
|
||||
for (int i = 0; i < system.Count; i++)
|
||||
return mg.tags[0] switch
|
||||
{
|
||||
system[i].SetSiblingIndex(j);
|
||||
j++;
|
||||
}
|
||||
"agb" => 0,
|
||||
"ntr" => 1,
|
||||
"rvl" => 2,
|
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"ctr" => 3,
|
||||
_ => 10,
|
||||
};
|
||||
}
|
||||
|
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return 10;
|
||||
}
|
||||
uint ChronologicSortKey(RectTransform minigame)
|
||||
{
|
||||
Minigames.Minigame mg = EventCaller.instance.GetMinigame(minigame.name);
|
||||
if (mg.chronologicalSortKey is uint i)
|
||||
return i;
|
||||
|
||||
return uint.MaxValue;
|
||||
}
|
||||
|
||||
void SortUsage(List<RectTransform> mgs)
|
||||
{
|
||||
List<RectTransform> usage = mgs.OrderByDescending(UsageSortKey).ThenBy(AlphabetSortKey).ToList();
|
||||
|
||||
for (int i = 0; i < usage.Count; i++) {
|
||||
usage[i].SetSiblingIndex(i + fxActive.Count + 1);
|
||||
}
|
||||
}
|
||||
int UsageSortKey(RectTransform minigame)
|
||||
{
|
||||
return EventCaller.GetAllInGameManagerList(minigame.name).Count;
|
||||
}
|
||||
|
||||
public void Search()
|
||||
@ -388,7 +410,12 @@ namespace HeavenStudio.Editor
|
||||
|
||||
public void Drag()
|
||||
{
|
||||
if (Conductor.instance.NotStopped() || Editor.instance.inAuthorativeMenu) return;
|
||||
if (Conductor.instance.NotStopped() || Editor.instance.inAuthorativeMenu) {
|
||||
if (Conductor.instance.isPaused) {
|
||||
Debug.Log("it's fuckin paused dude");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (Timeline.instance.MouseInTimeline && dragTimes < 1)
|
||||
{
|
||||
|
@ -18,10 +18,12 @@ namespace HeavenStudio.Editor
|
||||
public Texture MaskTex;
|
||||
public Texture BgTex;
|
||||
private Material m_Material;
|
||||
private Image image;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Tooltip.AddTooltip(this.gameObject, EventCaller.instance.GetMinigame(this.gameObject.name).displayName);
|
||||
// image = GetComponent<Image>();
|
||||
Tooltip.AddTooltip(gameObject, EventCaller.instance.GetMinigame(gameObject.name).displayName);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
@ -33,8 +35,10 @@ namespace HeavenStudio.Editor
|
||||
{
|
||||
if (m_Material == null)
|
||||
{
|
||||
m_Material = Instantiate(GetComponent<Image>().material);
|
||||
GetComponent<Image>().material = m_Material;
|
||||
if (image == null) image = GetComponent<Image>();
|
||||
|
||||
m_Material = Instantiate(image.material);
|
||||
image.material = m_Material;
|
||||
}
|
||||
m_Material.SetTexture("_MaskTex", MaskTex);
|
||||
m_Material.SetTexture("_BgTex", BgTex);
|
||||
@ -53,10 +57,8 @@ namespace HeavenStudio.Editor
|
||||
if (Input.GetMouseButtonDown(1))
|
||||
{
|
||||
// while holding shift and the game icon clicked has a star, it will disable all stars.
|
||||
if (Input.GetKey(KeyCode.LeftShift)) {
|
||||
if (!StarActive) return;
|
||||
for (int i = 0; i < transform.parent.childCount; i++)
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftShift) && StarActive) {
|
||||
for (int i = 0; i < transform.parent.childCount; i++) {
|
||||
var ggsg = transform.parent.GetChild(i).GetComponent<GridGameSelectorGame>();
|
||||
if (ggsg.StarActive) ggsg.Star();
|
||||
}
|
||||
@ -76,14 +78,14 @@ namespace HeavenStudio.Editor
|
||||
public void ClickIcon()
|
||||
{
|
||||
transform.DOScale(new Vector3(1.15f, 1.15f, 1f), 0.1f);
|
||||
BgTex = Resources.Load<Texture>($"Sprites/GeneralPurpose/Circle");
|
||||
BgTex = GridGameSelector.Circle;
|
||||
SetupTextures();
|
||||
}
|
||||
|
||||
public void UnClickIcon()
|
||||
{
|
||||
transform.DOScale(new Vector3(1f, 1f, 1f), 0.1f);
|
||||
BgTex = Resources.Load<Texture>($"Sprites/GeneralPurpose/Square");
|
||||
BgTex = GridGameSelector.Square;
|
||||
SetupTextures();
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Editor.Track;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
@ -31,7 +32,7 @@ namespace HeavenStudio.Editor
|
||||
*/
|
||||
if (Editor.instance.isShortcutsEnabled)
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
if (Input.GetKey(InputKeyboard.MODIFIER))
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
SelectAll();
|
||||
}
|
||||
|
@ -10,37 +10,41 @@ namespace HeavenStudio.Editor
|
||||
public class SnapDialog : Dialog
|
||||
{
|
||||
[SerializeField] private TMP_Text snapText;
|
||||
[SerializeField] RectTransform btnRectTransform;
|
||||
|
||||
private Timeline timeline;
|
||||
|
||||
private static float[] CommonDenominators = { 1, 2, 3, 4, 6, 8, 12, 16};
|
||||
private static float[] CommonDenominators = { 1, 2, 3, 4, 6, 8, 12, 16 };
|
||||
private int currentCommon = 3;
|
||||
private void Start()
|
||||
private void Start()
|
||||
{
|
||||
timeline = Timeline.instance;
|
||||
}
|
||||
|
||||
public void SwitchSnapDialog()
|
||||
{
|
||||
if(dialog.activeSelf) {
|
||||
if (dialog.activeSelf) {
|
||||
dialog.SetActive(false);
|
||||
} else {
|
||||
ResetAllDialogs();
|
||||
SetPosRelativeToButtonPos(btnRectTransform);
|
||||
// rectTransform.SetParent(btnRectTransform);
|
||||
// rectTransform.localPosition = new Vector2(210, 120);
|
||||
// rectTransform.SetParent(Editor.instance.MainCanvas.transform, true);
|
||||
dialog.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeCommon(bool down = false)
|
||||
{
|
||||
if(down) {
|
||||
currentCommon--;
|
||||
} else {
|
||||
currentCommon++;
|
||||
}
|
||||
currentCommon += down ? -1 : 1;
|
||||
|
||||
if(currentCommon < 0) {
|
||||
currentCommon = 0;
|
||||
} else if(currentCommon >= CommonDenominators.Length) {
|
||||
currentCommon = CommonDenominators.Length - 1;
|
||||
}
|
||||
|
||||
timeline.SetSnap(1f / CommonDenominators[currentCommon]);
|
||||
}
|
||||
|
||||
|
@ -9,6 +9,7 @@ using HeavenStudio.Util;
|
||||
using TMPro;
|
||||
using Jukebox;
|
||||
using Jukebox.Legacy;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
@ -155,7 +156,7 @@ namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
lastTempo *= 2f;
|
||||
}
|
||||
else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
|
||||
else if (Input.GetKey(InputKeyboard.MODIFIER) || Input.GetKey(KeyCode.RightCommand))
|
||||
{
|
||||
lastTempo /= 2f;
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using TMPro;
|
||||
using DG.Tweening;
|
||||
using Jukebox;
|
||||
using Jukebox.Legacy;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
@ -30,8 +31,9 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
newTempo *= 5f;
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
if (Input.GetKey(InputKeyboard.MODIFIER)) {
|
||||
newTempo *= 0.01f;
|
||||
}
|
||||
|
||||
if (newTempo != 0)
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ using TMPro;
|
||||
using DG.Tweening;
|
||||
using Jukebox;
|
||||
using Jukebox.Legacy;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
@ -30,9 +31,9 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
newVolume *= 5f;
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
if (Input.GetKey(InputKeyboard.MODIFIER)) {
|
||||
newVolume *= 0.01f;
|
||||
|
||||
}
|
||||
if (newVolume != 0)
|
||||
{
|
||||
SetVolume(chartEntity["volume"] + newVolume);
|
||||
|
@ -12,6 +12,7 @@ using System.Linq;
|
||||
using BurstLinq;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
@ -44,6 +45,7 @@ namespace HeavenStudio.Editor.Track
|
||||
public float MousePos2Beat { get; private set; }
|
||||
public float MousePos2Layer { get; private set; }
|
||||
public float MousePos2BeatSnap => HeavenStudio.Util.MathUtils.Round2Nearest(MousePos2Beat + (SnapInterval() * 0.5f), SnapInterval());
|
||||
// public float MousePos2BeatSnap => HeavenStudio.Util.MathUtils.Round2Nearest(MousePos2Beat, SnapInterval());
|
||||
public bool MouseInTimeline { get; private set; }
|
||||
|
||||
private Vector2 relativeMousePos;
|
||||
@ -110,28 +112,28 @@ namespace HeavenStudio.Editor.Track
|
||||
if (selected)
|
||||
{
|
||||
instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
|
||||
instance.SelectionsBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
|
||||
// instance.SelectionsBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
|
||||
}
|
||||
else
|
||||
instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||
if (tempoChange)
|
||||
{
|
||||
instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
|
||||
instance.TempoChangeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
|
||||
// instance.TempoChangeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
|
||||
}
|
||||
else
|
||||
instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||
if (musicVolume)
|
||||
{
|
||||
instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
|
||||
instance.MusicVolumeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
|
||||
// instance.MusicVolumeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
|
||||
}
|
||||
else
|
||||
instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||
if (chartSection)
|
||||
{
|
||||
instance.ChartSectionBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
|
||||
instance.ChartSectionBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
|
||||
// instance.ChartSectionBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
|
||||
}
|
||||
else
|
||||
instance.ChartSectionBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||
@ -179,7 +181,6 @@ namespace HeavenStudio.Editor.Track
|
||||
public Button ZoomInBTN;
|
||||
public Button ZoomOutBTN;
|
||||
public Button ZoomResetBTN;
|
||||
public Button WaveformBTN;
|
||||
public Slider PlaybackSpeed;
|
||||
|
||||
public Vector3[] LayerCorners = new Vector3[4];
|
||||
@ -244,40 +245,13 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
LoadRemix();
|
||||
|
||||
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
TimelineSlider.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
|
||||
// TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
// TimelineSlider.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
// TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
// TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
// TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
|
||||
TimelineSongPosLineRef.gameObject.SetActive(false);
|
||||
|
||||
PlayBTN.onClick.AddListener(delegate
|
||||
{
|
||||
if (Conductor.instance.isPaused)
|
||||
PlayCheck(false);
|
||||
else
|
||||
PlayCheck(true);
|
||||
});
|
||||
PauseBTN.onClick.AddListener(delegate
|
||||
{
|
||||
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
||||
PlayCheck(false);
|
||||
});
|
||||
StopBTN.onClick.AddListener(delegate
|
||||
{
|
||||
if (Conductor.instance.isPlaying || Conductor.instance.isPaused)
|
||||
PlayCheck(true);
|
||||
});
|
||||
|
||||
MetronomeBTN.onClick.AddListener(delegate
|
||||
{
|
||||
MetronomeToggle();
|
||||
});
|
||||
AutoplayBTN.onClick.AddListener(delegate
|
||||
{
|
||||
AutoPlayToggle();
|
||||
});
|
||||
|
||||
SelectionsBTN.onClick.AddListener(delegate
|
||||
{
|
||||
timelineState.SetState(CurrentTimelineState.State.Selection);
|
||||
@ -295,25 +269,6 @@ namespace HeavenStudio.Editor.Track
|
||||
timelineState.SetState(CurrentTimelineState.State.ChartSection);
|
||||
});
|
||||
|
||||
ZoomInBTN.onClick.AddListener(delegate
|
||||
{
|
||||
zoomComponent.Zoom(0.25f * zoomComponent.Scale.x, Vector2.zero, true);
|
||||
});
|
||||
ZoomOutBTN.onClick.AddListener(delegate
|
||||
{
|
||||
zoomComponent.Zoom(-0.2f * zoomComponent.Scale.x, Vector2.zero, true);
|
||||
});
|
||||
ZoomResetBTN.onClick.AddListener(delegate
|
||||
{
|
||||
zoomComponent.ResetZoom();
|
||||
});
|
||||
WaveformBTN.onClick.AddListener(delegate
|
||||
{
|
||||
WaveformToggle();
|
||||
});
|
||||
|
||||
Tooltip.AddTooltip(WaveformBTN.gameObject, "Waveform Toggle");
|
||||
|
||||
SetTimeButtonColors(true, false, false);
|
||||
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray;
|
||||
@ -326,6 +281,33 @@ namespace HeavenStudio.Editor.Track
|
||||
resizeCursor = Resources.Load<Texture2D>("Cursors/horizontal_resize");
|
||||
}
|
||||
|
||||
public void PressPlay()
|
||||
{
|
||||
PlayCheck(!Conductor.instance.isPaused);
|
||||
}
|
||||
public void PressPause()
|
||||
{
|
||||
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) {
|
||||
PlayCheck(false);
|
||||
}
|
||||
}
|
||||
public void PressStop()
|
||||
{
|
||||
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) {
|
||||
PlayCheck(true);
|
||||
}
|
||||
}
|
||||
|
||||
// public void SetState(CurrentTimelineState.State state)
|
||||
// {
|
||||
// timelineState.SetState(state);
|
||||
// }
|
||||
|
||||
public void SetState(string state)
|
||||
{
|
||||
timelineState.SetState(Enum.Parse<CurrentTimelineState.State>(state));
|
||||
}
|
||||
|
||||
public void FitToSong()
|
||||
{
|
||||
var currentSizeDelta = RealTimelineContent.sizeDelta;
|
||||
@ -338,12 +320,6 @@ namespace HeavenStudio.Editor.Track
|
||||
RealTimelineContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x / Zoom, RealTimelineContent.sizeDelta.y);
|
||||
}
|
||||
|
||||
public void CreateWaveform()
|
||||
{
|
||||
// DrawWaveform();
|
||||
// StartCoroutine(DrawWaveformRealtime());
|
||||
}
|
||||
|
||||
public void AutoBtnUpdate()
|
||||
{
|
||||
var animName = GameManager.instance.autoplay ? "Idle" : "Disabled";
|
||||
@ -500,11 +476,11 @@ namespace HeavenStudio.Editor.Track
|
||||
float moveSpeed = 750;
|
||||
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) moveSpeed *= 6;
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.A)))
|
||||
if (Input.GetKey(KeyCode.LeftArrow) || (!Input.GetKey(InputKeyboard.MODIFIER) && Input.GetKey(KeyCode.A)))
|
||||
{
|
||||
RealTimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
else if (Input.GetKey(KeyCode.RightArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.D)))
|
||||
else if (Input.GetKey(KeyCode.RightArrow) || (!Input.GetKey(InputKeyboard.MODIFIER) && Input.GetKey(KeyCode.D)))
|
||||
{
|
||||
RealTimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
@ -584,7 +560,7 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
private void SliderControl()
|
||||
{
|
||||
TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
|
||||
TimelinePlaybackBeat.text = $"♪ {string.Format("{0:0.000}", PlaybackBeat)}";
|
||||
|
||||
if (TimelineSongPosLineRef != null && !Conductor.instance.WaitingForDsp)
|
||||
{
|
||||
@ -1076,7 +1052,7 @@ namespace HeavenStudio.Editor.Track
|
||||
public void UpdateOffsetFromText()
|
||||
{
|
||||
// Failsafe against empty string.
|
||||
if (String.IsNullOrEmpty(FirstBeatOffset.text))
|
||||
if (string.IsNullOrEmpty(FirstBeatOffset.text))
|
||||
FirstBeatOffset.text = "0";
|
||||
|
||||
// Convert ms to s.
|
||||
|
@ -1,3 +1,4 @@
|
||||
using HeavenStudio.InputSystem;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
@ -15,6 +16,7 @@ namespace HeavenStudio.Editor.Track
|
||||
private Vector2 relMousePos;
|
||||
|
||||
private RectTransform rectTransform;
|
||||
private RectTransform timelineContentRectTrans;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -28,10 +30,9 @@ namespace HeavenStudio.Editor.Track
|
||||
private void Update()
|
||||
{
|
||||
var scrollDeltaY = Input.mouseScrollDelta.y;
|
||||
if (scrollDeltaY != 0)
|
||||
if (scrollDeltaY != 0 && Timeline.instance.MouseInTimeline)
|
||||
{
|
||||
if (Timeline.instance.MouseInTimeline)
|
||||
OnScroll(scrollDeltaY);
|
||||
OnScroll(scrollDeltaY);
|
||||
}
|
||||
}
|
||||
|
||||
@ -41,41 +42,51 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
relMousePos = rectTransform.anchoredPosition;
|
||||
|
||||
Vector2 relativeMousePosition;
|
||||
|
||||
var cam = Editor.instance.EditorCamera;
|
||||
if (cam == null)
|
||||
{
|
||||
Debug.LogError("Camera not set!");
|
||||
return;
|
||||
}
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, cam, out relativeMousePosition);
|
||||
|
||||
if (scrollDeltaY > 0)
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
{
|
||||
Zoom(0.25f * _scale.y, relativeMousePosition, false);
|
||||
if (scrollDeltaY > 0) {
|
||||
if (Input.GetKey(InputKeyboard.MODIFIER)) {
|
||||
ZoomInVertical();
|
||||
} else {
|
||||
ZoomInHorizontal();
|
||||
}
|
||||
else
|
||||
{
|
||||
Zoom(0.25f * _scale.x, relativeMousePosition, true);
|
||||
} else if (scrollDeltaY < 0) {
|
||||
if (Input.GetKey(InputKeyboard.MODIFIER)) {
|
||||
ZoomOutVertical();
|
||||
} else {
|
||||
ZoomOutHorizontal();
|
||||
}
|
||||
}
|
||||
else if (scrollDeltaY < 0)
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
{
|
||||
var incre = -0.2f * _scale.y;
|
||||
if (_scale.y + incre > minScale - 0.1f)
|
||||
Zoom(-0.2f * _scale.y, relativeMousePosition, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
var incre = -0.2f * _scale.x;
|
||||
if (_scale.x + incre > minScale - 0.1f)
|
||||
Zoom(-0.2f * _scale.x, relativeMousePosition, true);
|
||||
}
|
||||
}
|
||||
|
||||
public void ZoomInVertical()
|
||||
{
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out Vector2 mousePos);
|
||||
Zoom(0.25f * _scale.y, mousePos, false);
|
||||
}
|
||||
public void ZoomInHorizontal()
|
||||
{
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out Vector2 mousePos);
|
||||
Zoom(0.25f * _scale.x, mousePos, true);
|
||||
}
|
||||
public void ZoomOutVertical()
|
||||
{
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out Vector2 mousePos);
|
||||
var incre = -0.2f * _scale.y;
|
||||
if (_scale.y + incre > minScale - 0.1f)
|
||||
Zoom(-0.2f * _scale.y, mousePos, false);
|
||||
}
|
||||
public void ZoomOutHorizontal()
|
||||
{
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out Vector2 mousePos);
|
||||
var incre = -0.2f * _scale.x;
|
||||
if (_scale.x + incre > minScale - 0.1f) {
|
||||
Zoom(-0.2f * _scale.x, mousePos, true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -85,10 +96,10 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
if (horiz)
|
||||
{
|
||||
var newScale = Mathf.Clamp(_scale.x + incre, minScale, maxScale);
|
||||
float newScale = Mathf.Clamp(_scale.x + incre, minScale, maxScale);
|
||||
_scale.Set(newScale, _scale.y, 1);
|
||||
relativeMousePosition = new Vector2(relativeMousePosition.x, 0);
|
||||
relMousePos -= (relativeMousePosition * incre);
|
||||
relMousePos -= relativeMousePosition * incre;
|
||||
|
||||
rectTransform.localScale = _scale;
|
||||
rectTransform.anchoredPosition = relMousePos;
|
||||
@ -101,10 +112,10 @@ namespace HeavenStudio.Editor.Track
|
||||
}
|
||||
else
|
||||
{
|
||||
var newScale = Mathf.Clamp(_scale.y + incre, 1.0f, maxScale);
|
||||
float newScale = Mathf.Clamp(_scale.y + incre, 1.0f, maxScale);
|
||||
_scale.Set(_scale.x, newScale, 1);
|
||||
relativeMousePosition = new Vector2(0, relativeMousePosition.y);
|
||||
relMousePos -= (relativeMousePosition * incre);
|
||||
relMousePos -= relativeMousePosition * incre;
|
||||
|
||||
rectTransform.localScale = _scale;
|
||||
rectTransform.anchoredPosition = relMousePos;
|
||||
@ -126,7 +137,9 @@ namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
_scale.Set(1, 1, 1);
|
||||
rectTransform.localScale = _scale;
|
||||
rectTransform.localPosition = new Vector2(rectTransform.localPosition.x, 0);
|
||||
Timeline.instance.OnZoom(_scale.x);
|
||||
Timeline.instance.OnZoomVertical(_scale.y);
|
||||
}
|
||||
}
|
||||
}
|
8
Assets/Scripts/LevelEditor/ZoomDialog.meta
Normal file
8
Assets/Scripts/LevelEditor/ZoomDialog.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57d18db3e40dbf34391199ee47cecd0d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
26
Assets/Scripts/LevelEditor/ZoomDialog/ZoomDialog.cs
Normal file
26
Assets/Scripts/LevelEditor/ZoomDialog/ZoomDialog.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
using TMPro;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class ZoomDialog : Dialog
|
||||
{
|
||||
// [SerializeField] private TMP_Text snapText;
|
||||
[SerializeField] RectTransform btnRectTransform;
|
||||
|
||||
public void SwitchZoomDialog()
|
||||
{
|
||||
if (dialog.activeSelf) {
|
||||
dialog.SetActive(false);
|
||||
} else {
|
||||
ResetAllDialogs();
|
||||
SetPosRelativeToButtonPos(btnRectTransform, new Vector2(146, 120));
|
||||
dialog.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/ZoomDialog/ZoomDialog.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/ZoomDialog/ZoomDialog.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aeb3c233812091c44899fa5535852773
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user