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trim Trick on the Class sfx, fix Pajama party sprites
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@ -132,7 +132,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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{
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//just
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game.PlayerDodge();
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Jukebox.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.95f, 1.15f));
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Jukebox.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f));
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
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});
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@ -96,6 +96,7 @@ namespace HeavenStudio.Games
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{
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var e = tossEvents[i];
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float timeToEvent = e.beat - cond.songPositionInBeats;
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warnAnim.Play("NoPose", -1, 0);
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if (timeToEvent > 0f && timeToEvent <= 1f)
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{
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string anim = "WarnBall";
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