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Added Support for specific direction inputs
Added some comments on the PlayerInput class too for clarity
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@ -74,7 +74,7 @@ namespace HeavenStudio.Games
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this.audienceReacting = audienceReacting;
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coin = ScheduleInput(beat, 6f, InputType.DIRECTION_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
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coin = ScheduleInput(beat, 6f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
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}
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public void CatchSuccess(int state)
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