Added Support for specific direction inputs

Added some comments on the PlayerInput class too for clarity
This commit is contained in:
Pengu123
2022-05-04 18:42:06 +02:00
parent 846e4c5c4c
commit 8911581873
4 changed files with 87 additions and 10 deletions

View File

@ -74,7 +74,7 @@ namespace HeavenStudio.Games
this.audienceReacting = audienceReacting;
coin = ScheduleInput(beat, 6f, InputType.DIRECTION_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
coin = ScheduleInput(beat, 6f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
}
public void CatchSuccess(int state)